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With trucks you can take a second off if they drop off and pick up by having them drop at one terminal and pick up at another. With trains you are limited to the train length as it has to clear the track points and signal.
With trains, you can have them go through the station and create a loop to rejoin the track so they clear the station quicker. The station end acts as a clearing signal then and the next train is cleared earlier. The other option is to add additional journeys to the same line that rotate the terminals on each journey. Combine that with a turnaround loop and you can easily reduce the bottleneck, but length of trains becomes the limiting factor as slow acceleration hurts times. If its rate you are after and not profit, smaller trains with more grunt so faster acceleration can be quicker in the turnaround though. If you really want to cheese it, elevate the station and have the out come straight down hill to accelerate even faster.
Trucks stops can be configured the same way though so they flow through the station with different entrance and exits.
Why? It's not the only way possible but it can be most efficient and flexible. My typical oil set up is one line for the triangle and one for the second well. Also, what era are you in and how long are your trains. 4 on one line seems like a lot.
The way to add multiple platforms for the same stop is to double the line. Instead of an A-B loop used A-B-C-B loop where C is the second terminal. This is handy for steel where Iron and Coal are near each other.
You can also split the line in two if it is a long line. So instead of A-B make a line A-C and another C-B. This provides flexibility for that C station. I have a long tool line that is split like that and a small town near C taps into the route with trucks.
I also split long truck lines so the distance trucks don't enter the city. I put a truck stop just outside the city and set a second line to do the city deliveries. This minimizes the trucks entering the city and reduces traffic jams.
In the end, it's likely better to load to the next train coming... And that should split better. But yes, I can't even do branch lines that join on common sections because of this though I want to.
There's always going to be a logistical limit at some point, where it becomes more efficient to use higher capacity trains/vehicles (and extend stations to accomodate them). Trucks can only handle so much until you get to the semi-trailers in years after 1950.
The fewer vehicles you can make use of and keep matching the rate demanded, the less traffic you'll have. Particularly handy to keep in mind if having multiple routes use the same stretch of road and/or rail!
In TpF2, that's only really possible when you have trains at end points without any ability to loop around, and a train that goes past the centre break marker of the station will suddenly fail if you change its platform stop at a terminal station.
I mean, a loop is just a fancy exit siding, really...not sure in what situation it's *not* possible though? And it oughtn't have anything to do with centre break markers, I'm not suggesting using multiple platforms on the same singular set of station track...?
Hey guys,
thank you all for the replies.
I find that it's really pointless to run dual or quad track and then squeeze it all into one platform., because I can branch off at different track switches so there is no overload.
I don't know what you guys have around your real-life transport, but I give an example of a busy city station in Melbourne with over a dozen platforms. Sometimes during peak hour trains are running slower, so they just redirect some of those trains to alternative platforms.
It seems a stupid thing not to have platform options for stations and or platforms.
Thanks again
Rod