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If it helps with replacing trains, I name my lines using the good or wagon type first so all the constructs are grouped together. It's still a few clicks to select each group and replace, but it's the quickest way I've found to replace a fleet. Then you just have to line balance a little bit with the wagons to match the rate. If they fixed the colour assignment it would be even quicker.
And I do like Lemming above, I know what type of cargo they carry so it's easy to replace the trains.
Don't get me started with the colors problem, I even started a topic about it
I don't find editing routes to be difficult. If you want to add a station, just click on the station just before in the list and add you new station (luckily they are numbered...)
Same with deleted station, you have a timer to reinsert it without causing any changes (even after the timer, sometimes the route is restored)
Yes agree about the lines name lines per cargo type i do that as well. I.e Grain 1, grain 2. and also I tend to have same type of trains running all the time.
What Really gets my Goat is BUSES. I set a route up. Ten years down the road have to go and redo it to optimise it. But when you have cargo delevery and bus lines in a city/town you have to go through the list checking the bus routes to change them. all that scrolling and clicking gives my wrist a real problem. That is why I kicked off and global replacement.
In my current game I have 6 bus routes 4 Cargo routes. Best way to name them is by city name.
Like :-
Rugby Bus 1
Rugby Bus 2
Rugby Food Drop 1
Rugby Tools drop 1
Rugby Bus Airlink 1
Rugby Bus Airlink 2
I think you get the idea.
I do similar but think a better way to name is "Bus Rugby 1", "Truck food Rugby" etc. That way you can easily upgrade all buses etc when a new model comes out. Just go to manage vehicles and all the bus lines are grouped together. So if I have 10 bus lines and 100 buses it's 10 or so easy clicks to upgrade (but agree with OP that it should be much easier.).
For trucks it's it's similar (all fuel trucks listed together etc) but think very important to list all goods if carrying more than one. For example it could be "Truck steel machines Rugby". Then when i go to upgrade I know what type of vehicle I am limited to.
The OP wants the same thing for engines, but it's complicated because of all the different types and number of wagons. Then there's the trains with double (or even triple) engines. Like I said... it's complicated.
The putting of Bus or truck at start with the load id. Is a very nice tip. Why did i not think of it.
As to the replace option the programming would be reliant on the way the database is setup and the way it is stored. It should be possible to write and LUA script to do it?
Thanks again for the help.
Everything is nicely ordered then and I can find any route easily
Which give for example (for Pax trains, I list all stops once) :
If I want multiple goods, I just add it as good/good (But I try to avoid multiple goods per transport):
Food-Rugby
Food-Rugby-North
Grain-Rugby
Etc
This forces lines to be listed together with others using the same wagons making mass replacements easier. You can set abbreviations for wagon types at the front which will further group them in the list making it even easier. It also gives the relevant location info. I don't tend to worry about including vehicle type as there are already filters for most of them, but if you find it useful try the list from Nolivfr.
I do colour code all lines by good type as well so Iron Ore = Red etc. I find this makes everything visually very clear, but also keeps the text orderly, informative, and practical.
The only difference is passenger lines so I name those P for a regular line or PH/PX for high speed/express, then try not to overlap colours too much with the industrial lines.
It might not suit you, but for me as long as the key info is there the order didn't matter; except for replacements.