Transport Fever 2

Transport Fever 2

View Stats:
Lexlew Aug 11, 2020 @ 11:33am
Destation Signs Not Showing
How do I fix my bus not showing a sign showing the line where it's going!
< >
Showing 1-11 of 11 comments
Bauer33333 Aug 11, 2020 @ 11:35am 
Which bus? Every bus or just a single one?
Huperspace Aug 11, 2020 @ 11:44am 
they don't show the destination only the line name, if the model has a sign at all.
Last edited by Huperspace; Aug 11, 2020 @ 11:45am
Bauer33333 Aug 11, 2020 @ 11:53am 
They can do both, next stop and line, you just have to change a single word in the .mdl.
ajax_post Aug 12, 2020 @ 2:54am 
Can you show us a screen shot of the problem?

All the buses with display panels have always worked for me, even squeezing in some very long route names. Though this one isn't very long:

https://64.media.tumblr.com/a1e82775770f58cf9f0da135614b6658/3c4d7b94d4f86556-d2/s1280x1920/4e3f75b0d7446d4aba8f992fed05ccf01add5239.jpg
Dirkels Aug 12, 2020 @ 1:30pm 
Not all the older busses/trams have these panels. I have seen 3 different texts: line name, next stop, and line number (if line name has number in it).
ajax_post Aug 12, 2020 @ 2:36pm 
Indeed, as I recall the older buses have no display panel but when the OP contacted me earlier he said he was in 2000 and no vehicles displayed the line name.

TBH I've not looked for it but I don't think I've ever seen a bus show it's next stop. Is it vehicle dependent or is this the only way to achieve it:
Originally posted by Bauer33333:
They can do both, next stop and line, you just have to change a single word in the .mdl.
I've had a quick look and couldn't find any vehicle files or is there a general config file that applies to all vehicles?
In whichever case which line to you suggest editing?
Bauer33333 Aug 13, 2020 @ 3:02am 
I did not suggest any editing ;)
Copy the mod you want to edit, rename it to creatorname_modname_1 and put it in Steam/userdata/yourID/10667807local/mods to prevent your changes been undone by steam.
When you open the vehicle mod there is a res folder, open that and then the models folder. In that one is a model folder you open and so on until you reach the .mdl files. Open the one you want to edit and search for something like this:

labelList = {
labels = {
{
type = "LINE_NAME",
transf = {
0, -1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, -10.545, 0.5, 2.24, 1,
},
size = { 0.9, 0.18 },
color = {196 / 255, 122 / 255, 60 / 255, 1.0},
verticalAlignment = "CENTER",
alignment = "CENTER",
font = "Lato-Regular",
fitting = "SCALE",
renderMode = "EMISSIVE",
childId = "vehicle/train/SC-44_Cab.msh",
},
},
},

You can change LINE_NAME to NEXT_STOP, NAME, COMPANY_NAME and NONE.
Visit https://www.transportfever2.com/wiki/doku.php?id=modding:resourcetypes:mdl&s#label_list for more information.


But this is not what the OP wanted, we need to wait for more input by him.
Last edited by Bauer33333; Aug 13, 2020 @ 6:16am
ajax_post Aug 13, 2020 @ 5:14am 
Originally posted by Bauer33333:
I did not suggest any editing ;)
Copy the mod you want to edit,
...
Ah-ha, thank you. :cozybethesda:

Only modded vehicles then, shame. As you say, not actually answering the OP but interesting and useful nonetheless.

Cheers. :)
Bauer33333 Aug 13, 2020 @ 6:14am 
It was just an example how to do it on a mod, if you want to do the same to the game, open the res folder of the game and go down the same way you would do in a mod, copy the .mdl you would like to change and add a mod by creating a creatorname_modname_1 folder in the mod directory, reconstructing the same folder hirachy you traversed while getting to the .mdl, starting with the res folder, and copy the .mdl in it. Than you can change the label name in your mod and just need to add a mod lua in your file (copy one of an other mod and change the name thats written in it) to get a complete mod that does what you want without scripting too much.
Yeol Aug 13, 2020 @ 6:59am 
A mod that sets all displays of buses the same way (NEXT_STOP, LINE_NAME, COMPANY NAME,...) is fairly simple to make, to me. I'm surprised that it does not yet exist.
Last edited by Yeol; Aug 13, 2020 @ 7:17am
ajax_post Aug 13, 2020 @ 12:05pm 
Originally posted by Bauer33333:
It was just an example how to do it on a mod, if you want to do the same to the game, open the res folder of the game and go down the same way you would do in a mod
...
Ahh, yes, I only see a models.zip file in the game files but on closer inspection all the MDL files are contained therein, just as you've described. I may play with this. :)

Hopefully the OP will ignore this digression and give us some more info on his problem so we can help sort it out.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Aug 11, 2020 @ 11:33am
Posts: 11