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Regarding streets you should make sure that no traffic needs to run threw bigger citys. Always build proper highways and force the civs to use them.
Rant aside, you might want to check if the car traffic you're getting is thru traffic or if they're actually visiting the city they're in.
I had to build a bybass on one of my bigger towns because car traffic from one town over were trying to get to the next town over but there was no other route except right through my already busiest town.
It did help out the traffic but i'm starting to demolish buildings and putting bus terminals in to block the roads from auto building.
You can 'lock' the roads from changing by clicking the padlock in the traffic overlay; can also remove traffic lights there, I think.
Gotham is permanently on the verge of traffic collapse and I spend the majority of my playtime with trying to keep the AI road traffic in check. But it's also very satisfying to watch the nicely flowing traffic when you succeed.
I'm still in the 1940s, but so far I found out the following:
Of course this helps. But though I created close meshed bus and tram networks in all major cities, the intracity line usage is only between 30 and 50%. Right now I seem to be unable to get it higher. I hope this will change in later eras when the vehicle speeds are better.
ALWAYS remove them, the flow is much better without. You can do that in the traffic overlay by zooming in and clicking on the traffic light symbol.
Turning a 2-lane into a 4-lane road helps, turning it into a 6-lane road helps A LOT. Can be expensive and time-consuming (sometimes you have to manually raze stuff first before the game lets you do it) inside a city but well worth it. When it's a road frequented by buses or trams, I always add a bus lane. Though this will cost you a lane in each direction, having your vehicles get through in case of traffic jam more than compensates for that.
This ruins your arterial roads by creating too many intersections. It helps a bit if you turn the AI-created side roads into one-way (it will leave them alone then). I have not yet tried Kedryn's suggestion to lock certain roads.
Helps a bit with intercity traffic. I use 100 km/h country roads for them, in the hope that it will make them more attractive to the sims later when their cars can go faster.
Definitely helps and immune to AI road-building. Totally unrealistic IRL due to cost and safety reasons, but we all know in TpF2 money is never a problem. Also, I view it as kind of a compensation for being unable to build subway / rapid transit lines.
Definitely helps and immune to AI road-building. These are difficult to create (due to bridge pier collision), but it can be done (with a lot of razing). I use one-way 2-lane roads as entries and exits, no fancy intersections like in Cities: Skylines (there's not enough space for that).
If you place these connecting directly to a road, it creates traffic lights that you cannot remove! At a high-traffic road this can mess up the whole city! Always place them in such a way that you must connect them with some additional short road segment to the main road.
What I have yet to try: razing inner-city arterials and rebuilding them as one-way road. I think this has potential.
That's all I can think of right now.
Agreed. I find this most useful in certain places in big cities. Definitely locking roads is a must. Experimenting with turning traffic lights on and off at different junctions helped immensely and is very useful. Even just turning them off temporarily can sometimes get the traffic flowing again.
When you lock an arterial road, does this prevent the AI from connecting side roads to it?
No, I had the experience only as a passenger in cabs or when friends were driving.
But you are right, of course, it was one huge mess. And no-one gave a damn about emergency vehicles (except firemen). :D
oh ♥♥♥♥, thanks. I found it helps to convert some of the city roads into one ways too.
Through my cities I have a cross of the largest size streets - and where I can have tried to avoid 4 way intersections - 3 work much better. Where I reduced a few junctions from 4 to 3 roads the AI would build the 4th road back, so I locked the road so the AI could not build into it.
The main improvement on these intersections has been to remove traffic lights, for me they are a pain. I am sure there is a good way to use them - but I have not found it yet.
I also make the first part off the roads leading off the motorways one way -- this also helps the initial city tailbacks.
I have built tunnels under one of the cities - but people just are not using them.