Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've had 8 city lines coming into 1 city, you can generate alot more passengers this way.
They work, but not real well for me.
If you don't mind me asking I'm interested in why that is and how you know.
I have a line running through five cities. About half the train load get on and off at most stops (though it does fluctuate), and the biggest problem is keeping enough trains on the line that none of the stations overflow. (I have another line that runs Directly between the two end stations, as well. The trains on both lines run full, all the time.) and that only because trains aren't cheap. They pay for themselves very quickly once built.
Things were about the same in TpF1... if anything, the passengers' destinations seem to be a bit more evenly distributed in 2.
It is HUGELY important that you have busses or trams running locally. Seemingly even if the entire city is in the station's catchment radius, adding trams or busses to bring people to the station still causes a rather large spike in passenger numbers.
It seems to work best if each tram stop is just inside the catchment of the one before it, too. And you want to make sure to go through the middle of town rather than just around the outside, I find.
My experience is that two stations, each catching pretty much the entirety of their city, connected up with a passenger train running between them... you're often lucky if they fill a single coach.
Hook up a third station (usually by extending the line because, again, trains are expensive), and the passenger numbers go up a reasonable amount. seems like a bit more than just what you'd expect if you did the basic maths of how many people from place A want to go to place B or place C (and the reverse).
Set up bus or tram lines at the middle station, and the passenger numbers skyrocket. Then again for each station you repeat the process for.
Tons of trial-and-error and forum discussions!
It was the major gripe i had with TpF1. Nothing more normal than a stopping train service in the area where i live so i never understood why this wouldn't work in the best transport game of the last years... Clearly UG has put quite some work into this aspect and i, for one, can't thank them enough for that !
I'd say a LOT more !
Absolutely !
I wanted more AI traffic in my 'ghost towns' (if you have good bus/tram lines running in a city AI traffic is almost non existent), connected a test city to a nearby city via rail but left a city bus/tram line out. Also, as someone suggested, i setup a big 6 lane country road between te cities. AI traffic started to develop fairly good indeed but the train service seemed doomed. 5 or 6 passengers only back and forth....
Then i installed a simple vice versa city-bus line with only 4 stops and 2 busses et voila ! Passengers started to fill up the station almost immidiately, within a year a full train running between the two cities. (looks like that *without* a bus/tram line in one city citizens of the other city don't want to travel there neither... )
Because of the now installed bus line i *think* i see AI traffic deminish bit by bit..... A great pity and ironic pretty much too now that we finally have traffic lights but (almost) no traffic to make use of this most anticipated new feature...
I mean, remember this ? :
https://www.transportfever2.com/wp-content/gallery/screenshots-alpha-tf2/screenshot_01.jpg
I wanted that !
Not totally... but it usually wasn't the best choice. There are still a few arrangements where I saw loops as best.
Yes, i know what you mean. If enough looong trains running within the stopping train loop and maybe even a seperate intercity between A and E (in this case) you could get away with it but it remained pretty clear that train passengers in TpF1 *loved* an A -> B vice versa scheme above anything else. I am glad to see they have no problem anymore traveling from A to C or D to B or whatever. As far as i'm concerned a great point in the right (realistic) direction. ;-)