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As far as I know the space they take up has no effect, i.e. the population of cities determines the number of buildings, not the other way round. So if you knock some buildings down they just get rebuilt elsewhere almost immediately. Well, after the game has given you a little grace period for you to build what you wanted to in the space cleared if you're not on pause.
Which means the only downside is the cost of bulldozing a few buildings but that is chickenfeed in the grand scheme of things. Madam Bulldozer rules in this game.
just to be sure there isnt such a setting any longer in TF2 you can only uncheck all checkboxes for all cargos behind the wheel filter.
I put 2 or 3 trucks on a jump route into town from there. Sometimes I need more, but usually the scaling of the trucks over time keeps up decent enough. As long as they can cover a drop in two or three trips it's fine.
When you start getting into bigger cities I've been known to make two truck drop offs in town and split the deliveries. I also do this for feeder routes so one dock won't get overwhelmed. Nothing wrong with a 2nd stop on the other side of the zone to ease traffic.
Everything you're describing sounds like out of balance and poor planning; trying to shoehorn all your deliveries into a fakey bus stop, something I actively avoid like the plague. Also sounds like flow isn't matched with delivery well, like a lot of trucks got thrown at it to try and make more deliveries or cash.
I don't worry if these little jump line make money or not as I've already made at least two killings by train long before it reaches a peeps door. This isn't the place to worry about pennies, your town growth and passengers will more than make up for the few K you lose on these delivery routes.
End of the day thru-put is King, Queen and Court Jester in this game and I do all I can to keep things moving. (this includes full loads and get out of the way as above as well)
Hope you get it sorted.
Cheers..!
Both of these are entirely relevant.