Transport Fever 2

Transport Fever 2

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StefanOfDenmark 31 DIC 2019 a las 2:22 a. m.
Truck Station internal routes?
As the attached image shows, the routes inside the truck station can be a bit chaotic.
Can I do anything to make a more straightforward route?

https://steamcommunity.com/sharedfiles/filedetails/?id=1953989169

And even worse if I swap entry / exit points:
https://steamcommunity.com/sharedfiles/filedetails/?id=1953991426

Best regards
Stefan
Última edición por StefanOfDenmark; 31 DIC 2019 a las 2:40 a. m.
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Mostrando 1-15 de 16 comentarios
robgray111 31 DIC 2019 a las 2:28 a. m. 
Is it possible to change the direction of trucks on each side of the station? Or is it better to just have all of the pick ups on one side so you can keep it a one way truck stop which is what I currently do for busier depots?
StefanOfDenmark 31 DIC 2019 a las 2:32 a. m. 
Publicado originalmente por MysteriAnt:
Add more terminals, then assign each line to a different terminal. also configure entrances/exits.
That is what I did, but the truck do all sorts of loops inside the truck station.
Can you tell me how to attach an image? That will clarify my question about routes.
Vimpster 31 DIC 2019 a las 2:41 a. m. 
All truck/bus/tram stations have a counterclockwise pathing. You can not change it. So best to have them enter and exit the station in locations that minimise the use of U-turns.
Cisco904 31 DIC 2019 a las 3:15 a. m. 
I spent over a hour tonight trying to resolve this issue, @vimpster is correct, all the terminals run CCW and this cannot be changed, its like nascar - left turns only.

What I found to work well was having directional setups (see link below), The key to remember is the dock has to be on the right side of the truck, In the example I ended up connecting the entrance roads just before the terminal, then which ever lane was selected would enter either the southern entrance or if I selected lanes 1 or 2 the northern entrance, trucks from the north would still enter at the north entrance then travel down to their lane.

I also found that it was easier to have the lanes horizontal to the industry to get more paths to the industry and more storage capacity, vs more lanes I did not need.

https://cdn.discordapp.com/attachments/570616070403260427/661458014800314419/unknown.png

hopefully this helps.
Tossi 31 DIC 2019 a las 3:24 a. m. 
Yeah those are poorly deasigned and vehicles do all sorts of shanenigans inside which you can't really do much about just play along and build as is needed to minimize them.
Última edición por Tossi; 31 DIC 2019 a las 3:25 a. m.
Rogers773 31 DIC 2019 a las 5:39 a. m. 
Truck station pathing is the single most infuriating part of the game for me.
Saber Kitsune 31 DIC 2019 a las 6:15 a. m. 
As was mentioned earlier, the perimeter road runs CCW. It's not two way as people seem to expect. There is simply not enough room for two trucks to pass each other in opposite directions. Instead, it's one way to avoid deadlocks. Here's a few layouts that avoid looping:

https://steamcommunity.com/sharedfiles/filedetails/?id=1934568455
Crisis503 31 DIC 2019 a las 6:20 a. m. 
Thanks for your efforts.
And so, as you can see, you CAN modify a short way through the station, depending on how you place the incoming end exiting route via the config tool of a station.
jwinter 31 DIC 2019 a las 6:32 a. m. 
You can add waypoints to entrance/exit roads to force trucks to go through station without loops.
GlobalGenocide 31 DIC 2019 a las 7:08 a. m. 
Just change your truck stops to have one way roads as their entry/exit points while considering where the vehicles need to go to reach their specific platforms. I do agree that the logic engine used is a bit off but this is the only work around I have found so far that works consistently for me.
AndyPlays 31 DIC 2019 a las 7:25 a. m. 
After many hours of frustration I have given up on the idea of 1 truck stop serving different routes. The problem is the common area, where all trucks somehow converge and lock up. I've tried adding platforms and making them longer, playing with different entry/exit paths, but after a while it's gridlock again, no matter how far apart the bays are. :steamsad:
I have to learn how to add screenshots here, but I made one showing how trucks in very separate bays and paths still manage to converge in the "middle" or "common" ground.
I even tried to reproduce the patterns as shown above by Saber Kitsune - no go, they still do loops inside the terminal.
GlobalGenocide 31 DIC 2019 a las 7:47 a. m. 
Dude for each platform the vehicles "dock" with the platform on their right hand side, now considering this add entrances for vehicles to suit. You might need to make entrances and exits one way to achieve it but it is completely doable. Also if you're trying to route for instance; A Grain route into a Food processor and your vehicles are getting stuck because of your wait till loaded settings on the food line try reducing vehicles or extending your truck stop out and adding another platform and entry just for the grain because it takes 2 grain for one food etc.

Whatever your product type there is definitely a solution.

In order to link screenshots you first need to upload them onto your profile the right click on them and "copy link" then paste it into chat here.
𝓕𝔁 31 DIC 2019 a las 8:33 a. m. 
I find this layout works well for a two line station, even if you had 100 trucks in a queue for both, neither of them will block the other line. Once you get your head around the counter-clockwise travel and where vehicles stop at cargo bays (bay on the right) it gets easier to work out how to plan an optimal route through (as post #8 shows)

https://steamcommunity.com/sharedfiles/filedetails/?id=1954420341

Even though they do cross paths, they don't block each other.
Última edición por 𝓕𝔁; 31 DIC 2019 a las 8:36 a. m.
Saber Kitsune 31 DIC 2019 a las 8:39 a. m. 
Publicado originalmente por andybock1:
After many hours of frustration I have given up on the idea of 1 truck stop serving different routes. The problem is the common area, where all trucks somehow converge and lock up. I've tried adding platforms and making them longer, playing with different entry/exit paths, but after a while it's gridlock again, no matter how far apart the bays are. :steamsad:
I have to learn how to add screenshots here, but I made one showing how trucks in very separate bays and paths still manage to converge in the "middle" or "common" ground.
I even tried to reproduce the patterns as shown above by Saber Kitsune - no go, they still do loops inside the terminal.

I should've pointed out that the platforms themselves are also one way, and which direction they go depends on the common area. Platforms to the right of the the common area go in one direction, while those to the left of that area go in the opposite direction.

If you were trying to recreate the 2nd station in my example(the one way through station), but the common area was near the purple line, not the red line, then you'd result in some looping. This is because the the platforms would now be heading westbound, and not eastbound.

Same goes for the other station types. If you're trying to make the 3rd station, you might be trying to put a westbound line at an eastbound platform. Likewise if you're trying to make the terminus station. One end of the terminus stations are northbound, while the other end is southbound.

Another possible mistake for the 2nd station layout can be having an entry/exit point that green uses, but trying to stop at red/yellow. However, green can stop at blue/purple while still using its original entrance/exit. Remember, perimeter roads are one way, so they can't turn left as they enter/exit.
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Publicado el: 31 DIC 2019 a las 2:22 a. m.
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