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1) has the advantage the people reach faster their targets and can travel again then
some people chose the fastest other the cheapest line , I dont think you have an impact to it.
Yes there is competition. If nothing else you are competing with the people's own means of transport (walking, personal car). But if you provide multiple transport options then you will also be competing with yourself to some extent, even if your services aren't going to the same locations.
Increasing the size of the town, or the size of the connected towns, is the only way to increase passenger volumes beyond what the current destinations allow for.
With your two examples you will increase the destinations number the most with your first example, which will potentially increase the destinations growth bonus for the town. The reason for this is that the more direct the route the more destinations get registered as being within reach. In your second example the stop over in City 2 would decrease the directness of reaching City 3 and so fewer possible destinations would be picked up in City 3.
However from an economical point of view your second example could potentially be the better one since you are consolidating two routes worth of passengers into a single line. If each route on its own does not warrant enough passengers to make a profitable line then consolidating them like that could make two otherwise unprofitable lines into one profitable line.
I checked the tab "targets". It's quite interessting.
My current setup looks like this:
Route 1: City 1 --> City 2
Route 2: City 2 --> City 3
The routes share a train station in City 2.
If I check the tab targets for City 3 I have:
City 3: 25% route usage
City 2: 97% route usage
City 1: 100% route usage
This means the KI is intelligent enough to do a train change in City 2. Creating a direct connection Between City 1 and City 3 or creating a combined route: City 1 --> City 2 --> City 3 would not add any value. Did I got this correctly?
Thx and KR
Itchy2
the added value could be that the city gets more targets and grows faster then (the targets in the city view not the target cities)
City 1 --> City 2 --> City 3
more passengers on the City1-2 line (if you have different lines) that was a reason for me to chose that solution in the early game years to maximize the 1-2 line profit.
But people from city 1, wanting to travel to city 3, don't have to change trains in city 2, which would decrease their traveltime. No?
If they go from city 1 straight to city 3 and you get paid 2000 per peep,
you would get 1000 per line, per peep if they had to change trains, because the distance doesn't change.
It could lead to a more steady flow of cash, to have two seperate lines, instead of peaks with one line.
But if their traveltime gets decreased, maybe more peeps would be inclined to use your service, which would result in a higher profit overall.
If you have a line
city 1 > city 2 > city 3 > city 2
People hop onto the train in city 1 and want to city 3, the train goes to city 2 first, but they don't have to get off the train to change lines. So the distance doesn't change, but the traveltime should decrease. This is what i meant with straight to city 3.
I could've explained better as well.