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If frequency in the game was used properly itwould have been "vehicles per minute" or something like that, not the other way around as TF does.
if you have to lower "frequency" then you have to shorten travel time or increasing the number of vehicles.
As for cargo, it is the rate is more important. If you are supplying a town who need 100 in Food for example, and one truck can have a rate of 5, than you add more trucks to the line until the rate of the truck route reach close to 100.
Passager is the frequency and Cargo is the rate.
Q. How frequently do the trains run?
A. There is one every five minutes, give or take.
Q. Give or take what?
A. Sometimes they are two minutes, sometimes ten. But the average frequency is about five minutes.
What is NOT normal conversation is to continue:
Q. Are you sure that's right?
A. No, I am misleading you. The trains have a frequency of 0.0033 Hz
Q. WTF???
They are using frequency in the Japan mission that way. But this is slightly confusing as it is not described exactly that way in the game interface, and I think the description mentioned minutes while the target is then displayed in seconds, or something like that. So I was slightly confused by what it was at first referring to when I saw it displayed as just over 500, this is seconds or about 9 minutes, and you need to get it under 2 minutes (120 seconds).
So it wasn't immediately obvious that all you have to do to achieve it is literally add some more trains between Osaka and Tokio (not "Tokyo"?).
If I was being awkward, I might describe this as a bug. But actually working out what the developers, who are not English, want you to do, is part of the fun. Find a bear? How? Exact number of rocks? Which rocks? Make a noise? Yeah, I shouted at the computer and it made no difference :)
From an overall frequency average of ~500, I was able to get that down to an average below 120.
I did this by double-tracking between close major cities, then making sure I was running 2 PAX trains for each route. I did that for 5 routes (10 trains) and was about 130 seconds average. I then added a third train to a line (dropped to 122) and then a third train to another line and achieved the goal.
I spent millions of dollars and am pretty sure none of these ‘extra’ trains are going to be at all profitable. But that’s OK, this is just goal-achievements for the chapters and a long tutorial to learn the game.
Again, thanks to you all. Tc
They can make a profit if you have enough passengers. I put a third track running alongside the passengers to take a couple of cargo trains to supply food to Tokio and Nagoya, which helped bring the populations up, and number of passengers. And I brought passengers by bus from some of the smaller cities to Nagoya, I didn't want to slow down the trains (it takes some distance for them to get up to full speed) by having more stops. Osaka, Nagoya and Tokio are already built for you, so I just stuck with them, and converted Nagoya and Tokio to joint passenger/cargo stations. I love that new feature :)
Thank you for the help!
The trains don't even have to be able to run their lines to accomplish this objective.
While building tracks and then buying trains, I paused the game so that I could work on my plans without the warnings I was previously getting for some trains headbutting each other.
As I was buying new trains and assigning them to their lines, this objective completed.
Whether or not the trains can ever physically complete their routes with any frequency at all, the time is still calculated and drops as if they could based on the math of the routes alone.
Example: Going back to explore this, I found out that I could buy 6 of the RE450 electric commuter trains and assign them to a line with one track at each station and no signals between them, and the frequency would still drop even while the game is paused and the trains are in the depots.
This transport sim's "campaign" makes me want to pull my hair out for all the wrong reasons.