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Sometimes I'm in a bad mood when I respond.. hehe. Edited.
Most likely reason for this is when the 2nd track was laid, the trains were on the wrong track.
Place to start is to open line statistics window and click on the line in question to bring up it's line window top right. This will show you the coloured chevrons lines for the route on the map, where the game wants you trains to go right now. Looking at this might immediately show you what the problem is. They might be routed on the same line in both directions, for example, even though you have two tracks, and are currently facing each other - deadly face-off.
Unfortunately they don't crash into each other in a face off situation in this game, they just sit there doing nothing. /boring.
You then want to look at this stuff to fix it:
1. If you have more than one platform at the stations you must have crossover points immediately outside the stations so the trains can get to their allotted platform from the incoming track and from it onto the correct track for their return legs.
2. You need at least one pair of signals along the line to indicate which track is up and which track is down or the automatic line routing won't work properly.
3. You also need a signal outside the each station on the incoming track to stop trains until the path to their allotted platform is clear.
Done that. Doesn't help.
As I said originaly, I've checked that.
I don't have crossover points, I have one platform at each end that the two tracks join into.
Done that.
I haven't done anything I haven't done many times before and I've checked everything I can think of. I can't see that I've done anything wrong.
One of the stations are just big enough, but the signals are more than a trains lenght away from the station.
https://steamcommunity.com/sharedfiles/filedetails/?id=1950495874
I haven't done this before. Please tell me if I've done it correctly.
Switches are too close to station. Move the switch out a bit.
Placing the switch about 40m outside the station solves.
Solved it. Thanks.
Turns out you where right. I misunderstood and thought you where talking about signals not switches.
Maybe this could call for a feature addition, the ability to debug and trace routes for errors.
Thanks