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The best way I have found is to grab the height map from somewhere like: https://tangrams.github.io/heightmapper/#9.58333/21.0500/-157.0695
Then load it into GIMP and export as 16 bit PNG, doesn't take long to do that part at all.
Then just load it into your game and detail accordingly (the lengthy part).
In game map generate works quickly enough and does a fairly decent job of providing variety, although lakes could perhaps be better.
Not online, but I have used L3DT previously with great results. i.e
https://steamcommunity.com/sharedfiles/filedetails/?id=803767202
You need a grayscale heightmap to best work with the map editor, then you can decide how you finesse the terrain. The only other constraint is 1:1, 1:2, 1:3, 1:4 and 1:5.
But, free play and the map editor also can randomize between specific types of terrain options. The usual, the island style (tropical) or the mesa/ridge style (high heights overhanging rivers).