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https://steamcommunity.com/sharedfiles/filedetails/?id=2159263479
I would say make 4 tracks and run them in pairs, such as inner and outer pairs so A+D tracks are the local trains that run next to platforms, and B+C are express trains that run to terminals. You can do this just in stations but that doesn't stop local trains pulling out in front of an express, so maybe most or all of the line is better. Or just have two tracks that bypass the whole lot.
You can use passing sidings with signals and waypoints for the slower trains to use them so they will then get blocked by the express as it overtakes, but it's hard to make that efficient and tracks are cheap enough anyway.
One advantage tracks w/sidings have over double or quad tracks is, depending on spacing of the signals and space between towns, is that you can have several trains running. For instance, a double track can have only 2 trains whereas one track with a siding can have 4-6 trains.
I had that on my 3 station TGV route where the middle station was only serviced by one of 2 lines. to make the express pass, I had to build high-speed passing tracks (use waypoints) for each direction through the station plus deceleration and acceleration lanes for the locals on entry and exit. the locals were heavily signalled and the express lanes not, so the express could reserve the track ahead while the locals did their slow stuff.
btw because dynamic pathing isn't a thing in TF2, a single passing track used in both directions doesn't work (for me), I rather make one line pass the platform then.
*You will need independent lines all over the place like spaghetti
*Huge gaps in signals so it gives time for the fast train to pass at the cost of longer waits.
*A 3rd or 4th line just for the fast train at great cost.
Hideously basic, but its all we have.