Transport Fever 2

Transport Fever 2

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inferKNOX Jul 5, 2020 @ 5:26am
Multi-load/unload Truck & Bus/Tram Stations
For stations that are large, it would be great if the game could have it that multiple vehicles could load and unload simultaneously at different points of the station, such that perhaps a tram takes 2-3 station spaces, bus takes 1 space, truck takes 1 space, etc. That way, it wouldn't force all the vehicles to the centre of that station to interact with it, but rather allow them to go to empty portions of the (un)loading area(s), when the station is long enough to allow for it.
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Showing 1-15 of 15 comments
henry12664820 Jul 5, 2020 @ 5:35am 
I want it since TF1 but no at all.
inferKNOX Jul 5, 2020 @ 6:51am 
It would definitely be a great addition @henry, and practical, since that's how it would happen in reality.
genemead Jul 5, 2020 @ 7:30am 
Last edited by genemead; Jul 5, 2020 @ 7:41am
Hanszeehock Jul 5, 2020 @ 8:09am 
Originally posted by genemead:
Sounds like a mod to me.....

I don't think that is what he means. For example, I think he would like multiple trucks from the same line to be able to use different unloading areas in the same truck station at the same time, rather than have them queue and wait for the truck in front to unload first.
SoftwareSimian Jul 5, 2020 @ 9:11am 
Without getting into mods, you could chain multiple smaller truck stations together to achieve the same effect without a huge amount of wasted extra space.
Bauer33333 Jul 5, 2020 @ 11:17am 
Mutiple trucks stops do not allow to unload a couple of trucks, that run on one line, at the same timeand after that entering the next couple of trucks and unload them all and so on. Some kind of block unloading is not possible, especially with varing amounts of vehicles in one block, depending on the vehicle lenght, like he wanted.
genemead Jul 5, 2020 @ 11:30am 
Originally posted by Hanszeehock:
I don't think that is what he means. For example, I think he would like multiple trucks from the same line to be able to use different unloading areas in the same truck station at the same time, rather than have them queue and wait for the truck in front to unload first.

Some want the same thing for train stations.
Ain't gonna happen, at least not this version.
The OP is SOL. (I haven't tried it, but I doubt "chaining" stops together would work).

However, there is, at least with the "Large tram/Bus station" mod I mentioned above, several terminals. All the OP needs to do is put the buses/trams on separate Lines/terminals and he can do what he wants: unload several buses/trams at once.
Last edited by genemead; Jul 5, 2020 @ 11:32am
Dan Jul 5, 2020 @ 11:54am 
If you have multiple platforms you could repeat the orders multiple times and pick a different platform one after the other. That's the best I can think of using the current game mechanics.
inferKNOX Jul 5, 2020 @ 5:25pm 
Originally posted by Hanszeehock:
Originally posted by genemead:
Sounds like a mod to me.....

I don't think that is what he means. For example, I think he would like multiple trucks from the same line to be able to use different unloading areas in the same truck station at the same time, rather than have them queue and wait for the truck in front to unload first.
Yes, it is as Hanszeehock says. Sure, there are workarounds as the rest of you are saying, but it does seem like a reasonable implementation in the game itself, in terms of being a more practical behaviour.
inferKNOX Jul 5, 2020 @ 5:30pm 
Originally posted by genemead:
Some want the same thing for train stations.
LOL, that'd be ridiculous for trains.
But yeah, as you say, likelihood of seeing my request realised is low, but I thought I'd mention it all the same, to chime in with other voices. I appreciate you pointing out the mods too, thanks. ;)
CppMaster Jul 6, 2020 @ 12:32am 
Originally posted by inferKNOX:
Originally posted by genemead:
Some want the same thing for train stations.
LOL, that'd be ridiculous for trains.
But yeah, as you say, likelihood of seeing my request realised is low, but I thought I'd mention it all the same, to chime in with other voices. I appreciate you pointing out the mods too, thanks. ;)
Not at all. I expected to work it that way before I learned otherwise. It worked just fine in OpenTTD
inferKNOX Jul 6, 2020 @ 3:22am 
Originally posted by CppMaster:
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Not at all. I expected to work it that way before I learned otherwise. It worked just fine in OpenTTD
Hmm... I'm probably just imagining it wrong.
CppMaster Jul 6, 2020 @ 3:45am 
https://wiki.openttd.org/Railway_station
Trains just use any free track on a station. I love signaling and path-finding for trains in OpenTTD. It would be great if it would be implemented here.
CunkFeatures Jul 6, 2020 @ 4:06am 
There are so many ways this could work better. But sadly I think its part of the "game", the puzzle of timing etc.

I've always envisioned a truck station to be trucks backing up into a bay and loading. Rather than a conveyor with side loading (at one central point). But alas, this isnt a transport game based on the improvements made over 200 years, but a simple conveyor simulator with a transport skin.

Even CiM/CS has everything loading if its fits in the stop!
inferKNOX Jul 7, 2020 @ 2:30am 
Originally posted by tomtalk24:
There are so many ways this could work better. But sadly I think its part of the "game", the puzzle of timing etc.

I've always envisioned a truck station to be trucks backing up into a bay and loading. Rather than a conveyor with side loading (at one central point). But alas, this isnt a transport game based on the improvements made over 200 years, but a simple conveyor simulator with a transport skin.

Even CiM/CS has everything loading if its fits in the stop!
Indeed.
What stressed this idea to me was the fact that when everything is flowing at full production, raw materials (that need the gondola on trains), clog up all the cargo bays. In the end, it's a matter of not being able to load fast enough (due to this centre-loading), that causes this effect, because even when the number of vehicles saturates the stations, still it doesn't quite get unclogged.
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Date Posted: Jul 5, 2020 @ 5:26am
Posts: 15