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That's why planes make a lot of money in tpf 2 because they move faster.
Using the ticket price you then multiply it by the distance travelled in a straight line between pick up and drop off points as well as by some fraction of elevation increase, if any, between pick up and drop off point to determine the final amount you will be paid per unit delivered.
UG does not care. They removed aspects and don‘t add anything deep like timetables, priority etc.
We should probably get that they focus on the casual boring player advertising good graphics and map editing and not transport management features.
They only made it downthrottle so it laggs less.
It still can‘t handle more then 30k people here while tpf 1 could do 100k.
Maybe a little more fps but thats it.
They haven‘t done anything for real game deepness until now. Of course they can be working on it but nobody knows and in my experience we cannot hope for real change.
It is a shame its been removed. You could take more time and care with your expensive routes. Even tweak them. Now its a guessing game.
This ^