Transport Fever 2

Transport Fever 2

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SirDuck Jun 13, 2020 @ 5:50pm
Terrain deformation even after deleting tracks?
Is there a mod or update for this yet? In TF1 if you deleted tracks, it wouldn't reset the terrain, but in 2 it does, and I don't like it. Is there a mod to restore the TF1 behaviour here?
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Showing 1-9 of 9 comments
genemead Jun 13, 2020 @ 6:17pm 
Not that I know of.
May I ask why you don't like it?
SirDuck Jun 13, 2020 @ 6:26pm 
Originally posted by genemead:
Not that I know of.
May I ask why you don't like it?

I really liked the whole "scarred terrain" thing TF1 had going, where by the end of it all you had the leftovers of your older work still in the terrain.
Vimpster Jun 13, 2020 @ 9:52pm 
I preferred the way TpF1 did it because it allowed more precise ways of terraforming. It also made relaying roads and rails cheaper since you didn't have to pay for the terraforming all over again.
juliejayne Jun 14, 2020 @ 1:40am 
Originally posted by SirDuck:
Originally posted by genemead:
Not that I know of.
May I ask why you don't like it?

I really liked the whole "scarred terrain" thing TF1 had going, where by the end of it all you had the leftovers of your older work still in the terrain.

I agree. It would be nice to have a toggle, so that when you are planning track routes and making mistakes, it can restore the land. But once you have the route set, removing tracks or roads leaves the evidence, the history behind.
adi_335 Jun 14, 2020 @ 3:42am 
I would prefer the terrain to remain altered, it would be more realistic.
Stealthy Jun 14, 2020 @ 5:40am 
I also like the old way more. It's just so much more interesting and realistic looking. Initially you make slower and winding route to save money by following contours. Then later on you upgrade to high speed and do sections which straighten out the track and leave the old track bed unused. Looks especially cool in hilly areas. New tunnel punches through the hill but the old line goes around it.

Also, it was beneficial to be able to use track laying as landscaping tool, for example when building bridges. If you needed a bridge over 2 track section in nice manner, i made 4 tracks, built the bridge and removed the outside tracks. Pillars are symmetrically and far enough from the live tracks.
genemead Jun 14, 2020 @ 8:15am 
Sorry guys, I much prefer the new way. I don't like the "scarred terrain" thing.
Incrediblejimmy Jun 14, 2020 @ 11:30am 
I would prefer a toggle option on this. Yes, it looks nicer, but it takes away a lot of posibilities to manipulate /adapt the terrain through building tracks and streets.
SirDuck Jun 14, 2020 @ 11:31am 
Originally posted by Incrediblejimmy:
I would prefer a toggle option on this. Yes, it looks nicer, but it takes away a lot of posibilities to manipulate /adapt the terrain through building tracks and streets.

For sure. The developers have shown they can do both, so a toggle for both would be nice. Maybe also a toggle for "Sold vehicles drive to depot to be sold" too :D
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Date Posted: Jun 13, 2020 @ 5:50pm
Posts: 9