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But for realism the scale is off.
25km square is all that the game allows. Barely enough to do Den Haag to Delft... my next project.
https://terrain.party/
Yes, i know about the Netherlands maps in the workshop. I tried them all but non of them is really flat. They all have very soft sloping 'hills' with deep lying waterways and ditches. Not like typical Netherlands landscape characteristics at all. Didn't really understand that, thought maybe a truly flat map is not even possible... Until i tried the Map Editor myself just yesterday... If you just take the un-generated standard map it's as flat as a dubbeltje ( 10 cents' coin ;-). Love that ! Atleast for the Netherlands where one can always see the horizon.
So, which exactly is the map you are using in the video ??.... Does it not come from the workshop here ?... It's not a TpF1 map of the Netherlands that you converted to work in TpF2, is it ? (i do seem to recognise it but not from the TpF2 workshop....)
I'm looking for a good, real flat, map of the Netherlands so i can make use of the amazing wagonload of fantastic Dutch Locs, EMU's, DMU's, rolling stock and other typical Dutch mods ( no windmills or bulb fields yet but they'll come, i'm sure..;-) Thanks very much to the TpF2 modding company !
Let me know which map you are using, Ok ? Thanks !
(i'd still love some hints/tips about creating a map according to Real World situations )
Thanks General but i'm not sure what to do with it..... it's for City Skylines ??....
It truly is a wonderful map, even better than Google for my purpose, but how does one convert the capacity of this wonderful map into the TpF2 Map. By eye only ?.... Maybe if you have a 'carpenters eye' but it's already clear i certainly do not have that.. ;-)
Thanks General, going to see what i can do with it anyway !
Here's a video that explains how to import a height map. If this one doesn't help you. There are also other ones available on YouTube. You can just do a search for them.
https://youtu.be/F1cLt3CqWj0
You will still need to add your own cities and roads.
But you are correct, imo, that they are not very accurate. The Terrainparty, can be a good but the conversion process and adding the details is a chore. Waterways are the hardest, as the Netherlands has a lot of them. Also a lot of Dutch land is below sea level. Hard to do directly by map conversion as it makes it into water.
For myself I plan on starting with a flat map, as you suggested and then simply adding height manually as needed. But that is just me.
Yes, you can import height maps into TF2 but the scale is a bit of a problem. The largest map you can get in Terrain party is 60km on a side and that's not enough to get more than about 1/10th of the Netherlands.
There IS this heightmap that I found but you'd need to convert it to a 16 bit greyscale version. If I were better at GIMP than I am, I'd do it but perhaps someone else can?
https://external-preview.redd.it/dDHbyoar0zU-qOtJ7BqUuHYlaT_C5RdO5hCv1bqWYAo.jpg?s=52bd6a5202b7e239b5fa1581c3dd80374b4d5d84
But that's just the first half of the problem. The second (and trickiest) part is that you need a good map overlay mod and I'm not sure that there IS one for TF2 This would allow you to download a googlemap and use it as an overlay to help in your positioning of towns and highways and such
For what it's worth here's the guide I developed for creating real world maps in City Skylines. Some aspects of it will apply to this game as well https://steamcommunity.com/sharedfiles/filedetails/?id=774855825
Thanks very much, General, that's truly wonderful indeed. In my case though there's a problem, we don't have any height whatsoever in the Netherlands. Hehe. When i put the square over the Netherlands area i want a map of the zip turned up empty with just a txt file : sorry, we could not find any height data in this area. ;-)
Yep, and that's just what i'm looking for. An overlay as a guide for placement of roads, rivers, cities, etc. Must say though, i didn't exactly count scale into the picture just yet.... Aware of that now i figure it's not possible at all. So i'll just continue with what i was doing, placing cities, roads and tracks etc more or less according to a RW map on a heavely scaled down format.
It does look like great fun to create your own maps and i am very happy i can start it off on a completely flat map !
Thanks again for your help, General, much appreciated !
Speaks very good English too. ;-) (obviously he must be dutch..)
I saw another video of him and there he works on the North- and South-Holland parts of his map and then i recognised it. It's available here in the TpF2 workshop ( [High Quality] The Netherlands-1850 ). Didn't try it because there's a very big, odd lake covering about half of South-Holland..... Huh ??!!... And there's no 'Noordzee-Kanaal' neither. Really not sure what he means by that. Pity, otherwise seems to look very nice.
Thanks very much for your help, juliejayne, much appreciated !
Yep, that large lake.... the Dutch filled it in and it is now farmland and a few towns. A lot of the Netherlands has changed a lot since 1850.
Thanks, Havan, interesting video! Nice trick with the screenshot and overlay ! I'll think about if that might help me in my queste as well, although we are stuck with the scale problem in TpF2.
A grid would help a lot already, possibly your screenshot/overlay trick might help here.
Thanks for the hint/tip, Havan, much appreciated!
Ok, that's what he ment ! Sorry, didn't think as far as that. I'll see if i can find out around what time the lake was turned into farmland and use the map from that time on. Not overly happy with such a large map though but i'll have a look anyway.
Thanks for enlighten me about that lake ! ;-)
I know we can edit it just the same in Sandbox mode of course but it seems to me that f.i. creating large bodies of water by hand works better in the Map Editor as it does in Sandbox mode.
Thanks!
Using the servers, some things are not possible, as saving, saves to their server and I can't get a copy off there. I can only play further.