Transport Fever 2

Transport Fever 2

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lemming3k May 26, 2020 @ 3:27pm
Adjusting track before confirm?
Is there any way to drag/adjust sections from long stretches of track before confirming? ie I build a long piece of straight track from point A to B, but I want to have a minor curve around an object in the middle (ie river)?
Currently I'm having to build this in several smaller sections, but when you can't fit it all on one screen it often ends up less perfect than I would like over the full distance.
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Showing 1-13 of 13 comments
Bauer33333 May 26, 2020 @ 3:39pm 
No, its impossible. A planning mode is one of the things that are on the wishlist for like forever but what did they? They added refounds. Nice...
genemead May 26, 2020 @ 8:27pm 
No. You must be thinking of Railroad Empirre.
lemming3k May 27, 2020 @ 8:40am 
Thanks. Yeah I'm sure other games have this feature so thought TF2 would. Unfortunately there doesn't seem to be much of a tutorial.
I'm assuming I also can't change it from holding the mouse button and dragging out to just using two simple point to point clicks?
genemead May 27, 2020 @ 8:47am 
There's a couple of ways to change tracks after "point -to- point" clicks.
1- Use the height buttons to raise/lower the end of the track.
2- Use the M & N keys to raise/lower the middle of the track section.
3- Change the track (or road) to another type.

Yeah I'm sure other games have this feature so thought TF2 would.
Why would you think that? Very few (I know of only the one) have this "feature".

Think before you click on that big green check mark. The Good News is, if you make a mistake, you can bulldoze the newly laid section and get a full refund (new for TF2).
Last edited by genemead; May 27, 2020 @ 9:07am
fux_oki May 27, 2020 @ 9:08am 
Originally posted by genemead:
No. You must be thinking of Railroad Empirre.
Thought of the same. This is a really good feature.
Forkboy222 May 27, 2020 @ 9:22am 
Does anyone know why I used to be able to hit Shift-M and Shift-N to raise and lower center in smaller increments, but now I cannot? I'm not sure if this was a mod or some change to the recent beta.
fux_oki May 27, 2020 @ 9:27am 
Originally posted by Forkboy222:
Does anyone know why I used to be able to hit Shift-M and Shift-N to raise and lower center in smaller increments, but now I cannot? I'm not sure if this was a mod or some change to the recent beta.
Some people reported a bug with the shift+m/n. There are already some threads about this.
lemming3k May 27, 2020 @ 9:48am 
Originally posted by genemead:
There's a couple of ways to change tracks after "point -to- point" clicks.
1- Use the height buttons to raise/lower the end of the track.
2- Use the M & N keys to raise/lower the middle of the track section.
3- Change the track (or road) to another type.

Why would you think that? Very few (I know of only the one) have this "feature".
Well it's a transport focused game and a very useful feature if you're going to create long sections of track in one go. Especially considering the other possible amendments as you've listed above I didn't think it was unreasonable that other amendments might be possible.
I'm not sure any of this falls under point-to-point clicking though; you have to hold the mouse and drag the track out. Clicking a start and end point without holding would be a more comfortable way to build. This also works nicely with adjusting tracks and having a tick box to finalise the layout. I was looking for an option to toggle holding vs clicking but doesn't seem like there is one.

Think before you click on that big green check mark. The Good News is, if you make a mistake, you can bulldoze the newly laid section and get a full refund (new for TF2).
I thought the idea of the check mark was so you wouldn't need a full refund as you're effectively using a visual planning stage before confirming a build?
It's still nice to get a refund, though you definitely don't get a full refund for buildings. It's easier to place track and then a depot than place the depot and try to join it to the track for example.
Mistakes will always happen, but it's a great system for minimising track layout mistakes.
Metacritical May 27, 2020 @ 9:52am 
Originally posted by Forkboy222:
Does anyone know why I used to be able to hit Shift-M and Shift-N to raise and lower center in smaller increments, but now I cannot? I'm not sure if this was a mod or some change to the recent beta.
https://steamcommunity.com/app/1066780/discussions/0/2246677986003890707/?ctp=5#c2246679252922943890
coastertroy Aug 17, 2023 @ 11:56am 
Why would you think that? Very few (I know of only the one) have this "feature".

Think before you click on that big green check mark. The Good News is, if you make a mistake, you can bulldoze the newly laid section and get a full refund (new for TF2).

Old thread, but worth more conversation:

Was searching around to see if anyone knew if there may be plans to allow route adjustments similar to Railway Empire in the future. While TF2 is superior in many ways, the track and road laying mechanics feel old and a bit clunky since all you can adjust is the endpoint and entire length height. Getting the right curves in the right areas without going piece by piece can be challenging. Hoping for a future update or re-imagining for a TF3.
Last edited by coastertroy; Aug 17, 2023 @ 11:57am
Tsubame ⭐ Aug 17, 2023 @ 2:47pm 
Originally posted by coastertroy:
Why would you think that? Very few (I know of only the one) have this "feature".

Think before you click on that big green check mark. The Good News is, if you make a mistake, you can bulldoze the newly laid section and get a full refund (new for TF2).

Old thread, but worth more conversation:

Was searching around to see if anyone knew if there may be plans to allow route adjustments similar to Railway Empire in the future. While TF2 is superior in many ways, the track and road laying mechanics feel old and a bit clunky since all you can adjust is the endpoint and entire length height. Getting the right curves in the right areas without going piece by piece can be challenging. Hoping for a future update or re-imagining for a TF3.

Developers have said nothing about this, so as far as I know no plans about this.

Rather than this specific pre-planning feature, I rather have something akin the Move It mod from Cities Skylines instead.

Besides the lack of this pre-building feature, RE/RE2 building tools are much more restrictive than TpF 2, would be nice if we could get it, but it is significantly less needed due to the much more flexible nature of TpF 2's building tools.
Last edited by Tsubame ⭐; Aug 17, 2023 @ 4:43pm
larry_roberts Aug 17, 2023 @ 5:14pm 
If you think this game is bad try building track in Workers & Resources of the Soviet Union, just building in the right direction (on much bigger maps) is hard enough.
GordonDry Aug 18, 2023 @ 8:01am 
I do it like this:
Lay tracks using (at least) these two mods
https://steamcommunity.com/sharedfiles/filedetails/?id=2298331429
https://steamcommunity.com/sharedfiles/filedetails/?id=2072274420
and then later upgrade the "ballast beds" to real tracks.
As I also use
https://www.transportfever.net/filebase/index.php?entry/6797-rail-track-industry/
https://www.transportfever.net/filebase/index.php?entry/5942-natural-environment-professional-2/
and tons more I even need to produce railroad tracks to be able to lay them - on the already built "ballast beds".
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Date Posted: May 26, 2020 @ 3:27pm
Posts: 13