Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Bring people onto your trains and take people to their final destination from the station
2. Enable town growth by having coverage of all buildings .
3. Make money .
For me #3 is much less important than the first two which aid the town to town train routes as I am rolling in money from trains .
https://steamcommunity.com/sharedfiles/filedetails/?id=2104016524
Also the fastest bus around town may not be the best as it will slow to stop and for traffic.
A guide from TpF1 which holds fairly true here .
https://steamcommunity.com/sharedfiles/filedetails/?id=1084787993&searchtext=buses
https://steamcommunity.com/sharedfiles/filedetails/?id=2104021716
https://steamcommunity.com/sharedfiles/filedetails/?id=2104021672
Back to topic:
There is no "too many stops". I made the best experience with on every street* one station on the left and on the right lane, but the key is how you set up your lines.
*There a short and long street. Long streets are separated by a thin white lane in the middle or somewhere else -> so they are two streets.
How many buses per line? Depends on the demand. Watch and react.
What I am doing:
1) I put on every junction stations** -> so there will be 3 or 4 stations on a (T-)junction.
2) Then I set up the lines like this: At 1850 max. 4 bus/tram stops are used by a line for residential area (there and back in total 8). Only straight lines, when possible. Then the commercial and the industry line grab from the last residential bus stop the passenger (Like: Collector and Taker). So they have to overlap, otherwise they walk to the buildings.
3) Watch and react -> buy additional buses. Lines make loses? Improve or delete.
** Why not on every street as written above? With stops at just every junction you will have places for cargo stops and waypoints (very important!). With stops on every street, you will have no place for anything. -> Then you have to build a cargo station for big money.
With this tactic I get ~65-70 % line usage in a town; in very small towns ~50-55%; no priavte cars/carriages; every single line profitable; 0 to -10% emission.
You can also look at the guides in steam.
Post a screenshot of one town, with a activated layer where you see the 3 types of areas and I will draw some lines.
One example: https://ibb.co/sbQ2j1W (repainted the lines with MS paint so they are more recognizable)
Will do ; you must have lots of bus lines for every city i would imagine.
Probably your passenger usage is too small and there are enough stops that the maintenance drain outruns the ticket income. You could try spacing out stops more. Probably your people don't want to use the buses either because they are too slow and they'd rather drive :)
Honestly bus lines are my more profitable lines especially early to mid game.