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Sometimes a couple of each.
And I always have industries set to minimum because otherwise they often crowd the map so much that it's not actually possible to run a ground level track which lets trains go faster than 80kph because it has to keep wiggling around them! (this depends on the specific map generation setup, somewhat, but the higher levels of industry do this regardless)
That said, I also set the number of cities to maximum because otherwise you end up with only four or so of them (on the more reasonably sized maps), often all in a fairly straight line, which is just Boring.
Of course, as the game progresses you can manage greater distances, which bring in more revenue (and profit, if you do it right), and the trains get both faster and more expensive to run so the short routes become less viable, so there Are also a number of production chains that have you carrying things from one side of the map to the other as well, if only because things that make sense for a railway with multiple trains in 1850 can sometimes barely be far enough apart to justify running trucks between them by 2050.
Always had a few short supply lines available to start on. Long distance transport is something to look forward to in the long run.
I agree that the map generator COULD be better.
Since this is a transport game industries too near each other are a recipe for disaster. Personally I'd like the forests to generated based on certain altitudes. The same with farms in "bottom land" areas. Mines and quarries should have a higher likelihood to spawn near mountains.
As to processing industries... sawmills, steel-mills, etc should generally be near rivers (if there are any) Goods plants and Tools factories make the most sense nearer to towns.
I've also noticed that the base heightmap generation is a bit off as we tend to get maps with a plethora of little divots. Not sure what causes that but I've taken a smoothing tool to several maps that I've seen others post in the workshop.
Interestingly I made a Temperature Plus map that did just that... using the map generator.
https://steamcommunity.com/sharedfiles/filedetails/?id=2038615610
Also 0 towns,
https://steamcommunity.com/sharedfiles/filedetails/?id=2038038089
PS:
https://steamcommunity.com/sharedfiles/filedetails/?id=2038615670
I'm... not sure what your point is?
Beyond using a non-standard generator to produce awful maps?
I was, based on the complete lack of mention of anything to the contrary, working from the assumption that we were talking about the default map generators.
Obviously you can intentionally break it if you use mods.
Those aren't intentionally breaking anything... also those aren't awful maps. I actually find the map excellent, but the map generator doesn't always put every industry (there are indeed other cases where I've seen that they haven't all came into existence).
But when you decide to generate hilly maps, it may happen that a factory is very close but on the wrong side of the canyon. It's part of the game to deal with this, wait until you can afford a bridge, a tunnel or a connection by air transport. Keep in mind that you get paid for the aerial distance from each loading to unloading point. If there is no direct way, better reload your goods and build tracks in forms of V or Z rather than U or S.
If you started a game, that's really unplayable, just add the sandbox mode (in the mod list when loading a game) and change the demand of a city or place a new factory where it's accessible.
Almost $10B to draw a single train track from that construction plant to the nearest food processing plant! So of course I took the airport approach closer to the midpoint of the two cities.