Transport Fever 2

Transport Fever 2

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MrKrabs Dec 8, 2019 @ 6:04am
Pollution
Hello Ladys and Gents,
what can I do against pollution in game?
Will trees help?
And what effect will have a polluted area in game?
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Showing 1-15 of 39 comments
Dirkels Dec 8, 2019 @ 6:34am 
The effect is that it limits town growth from what I have seen but the influence is not as big as you might fear. So you should only have to limit the residential area from exposure to 'pollution', by placing railway stations away from residential areas and route cargo traffic away from those areas as much as possible. And use the cleanest vehicles if they do have to travel to those areas.

And if you really don't like it I'm sure there will be a no pollution mod soon.
𝓕𝔁 Dec 8, 2019 @ 6:45am 
Originally posted by Dirkels:
And if you really don't like it I'm sure there will be a no pollution mod soon.
https://steamcommunity.com/sharedfiles/filedetails/?id=1904456876
MrKrabs Dec 8, 2019 @ 7:09am 
Well, off course I want to try it. It seems to be a nice feature
wizaerd Dec 8, 2019 @ 8:49am 
Personally, I was hoping there would be other things we could place or things we could do to fight pollution other than just placing stations away from residential areas, especially since the town grows where it wants to, and where ever you place a station may or may not be appropriate for the current towns growth. I like the mechanic of emissions, but we'll need better tools to fight pollution as well...
Kodi Dec 8, 2019 @ 9:04am 
Originally posted by RWB FxUK:
Originally posted by Dirkels:
And if you really don't like it I'm sure there will be a no pollution mod soon.
https://steamcommunity.com/sharedfiles/filedetails/?id=1904456876

Can we have a Real Life version of that, please ?..
Basically what ppl do is ignore emissions. I thought it would be a nice feature that we could tackle with trees and sound proof barriers but instead is just something that exist and you cant do anything about it. Of course modern vehicles will have less noise and so affect less. But then what is my purpose? If vehicles will modernize either way. Also trees makes no difference and I just cant do anything early game, so the player just learn to ignore it. Badly implemented.
cszolee79 Dec 8, 2019 @ 12:14pm 
Do these emissions have an actual effect on whatever, or is it just there as a placeholder now?
It has a lot of potential. Diesel vs electric trains, buses vs trams, hybrids, etc.
𝓕𝔁 Dec 8, 2019 @ 12:25pm 
It affects a percentage modifier for city growth. i.e lots of poor emissions -30% growth
Or something along those lines.

To counter it, you just build everything outside of the city and have minimal city traffic.. or, ignore it completely and live with the negative % or make Greta angry and try and get it to -100%
Vimpster Dec 8, 2019 @ 12:51pm 
From my understanding emissions plays three roles. For one the overall emissions of a town count against the overall growth of the town by adding a negative multiplier to the town growth calculations. Another is it also has a localised impact on residential areas of a town specifically, causing development to be hindered in the immediate area of high emissions. And lastly it effects the players stations/stops by discouraging people from going to them when they have high emissions (overcrowded).
Adino Dec 8, 2019 @ 1:07pm 
To answer the third question, no trees do not work.
𝓕𝔁 Dec 8, 2019 @ 1:11pm 
How about sound barriers you used to get in TPF1 later game?
Im not sure emissions are pollution or noise or both.
Its not easy to ignore because 30% less city growth is quite a lot and you need growth to make money.
Building stations far from cities is not really an option. You will need to put trucks to unload the station and A LOT of trucks that will make emissions the same way.
Residences also grow wherever they want. Its not like the city have 1 residential neighbourhood. They mix.
For me its something the devs implemented and didnt fully test it.
Last edited by ❆🎄Douglas 🎁 🎂; Dec 8, 2019 @ 1:16pm
Originally posted by RWB FxUK:
How about sound barriers you used to get in TPF1 later game?

Not in the official game.
Adino Dec 8, 2019 @ 2:14pm 
Originally posted by ❆🎄Douglas 🎁 🎂:
Residences also grow wherever they want. Its not like the city have 1 residential neighbourhood. They mix.

That is what the bulldozer is for. I think it was Skye Storm who spent a lot of time "reshaping" his towns but in the end it looked really nice.
canophone Dec 8, 2019 @ 2:34pm 
Originally posted by Kodi:
Originally posted by RWB FxUK:
https://steamcommunity.com/sharedfiles/filedetails/?id=1904456876

Can we have a Real Life version of that, please ?..

One that eliminates emissions from personal vehicles too?

Hmm, in TpF2, we'd have to get into area policies for valid vehicles.
Last edited by canophone; Dec 8, 2019 @ 2:36pm
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Date Posted: Dec 8, 2019 @ 6:04am
Posts: 39