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Transports is a TTD like game.
Saw Chris locomotion
Transport Gigant
,...
I got Train fever then TF1 and loved them both, though my hours in TF1 isn't anywhere near 1000 hrs (I switch games too much) but really looking forward to TF2. I think it's well worth the money (for me) and have already preordered. The firm UG really love what they are doing and are passionate about the game.
Nothing else has come close.
Until now I would have recommended TpF1 instantly for anyone looking for a modern TTD type game, since it most closely captures the same freedom and style of connecting up a large integrated transport network. So far most of the repeated complaints I'm seeing about TpF2 are people complaining about no multiplayer, and about the fact that it's not a 100% perfect lifelike scale game. I can't say if any of the major issues that annoy me in TpF1 have been fixed/added until I get to play TpF2 myself, but so far it doesn't seem like there's been any major disaster to make it worse than TpF1 or worth avoiding in favour of the older game if you're new to the series.
It's OK to hope for mods to add this or that thing, but please be somewhat realistic about it. This sort of thing just isn't plausible. It creates a false impression of what the might be.
Fixed line with limited path-based signals will be what we'll get in TF2, and unless anything else gets confirmed, that's all there'll ever be.
Depends on who you're talking to. The OP talked about several games. But that's HIS OPINION of those games.
There will never be a "successor to TTD".... simply because every game since is "different" on purpose to TTD. Nothing will ever be "good enough".
This is like "Will there ever be a decent successor to Minecraft?" There's been several dozen of them, good ones, but none will ever unseat Minecraft.... and no game will ever unseat TTD (or at least the TTD in our minds).
Looking for a "TTD successor" is a waste of time. Forget TTD. There's only one and there will never be another. Years from now we'll be asking if there's a TPF successor :)
So, of the games out today, which "fits" you the best?
Yes, Hope you own powerfull PC.
Yes. The new modular station feature is amazing.
Partialy. Amount of cargo was cuted down to 1/5 of TpF1. Its controversial change, it may evolve.
Partialy. Game has no timetables an station conditional loading is limited. But still looks goods.
Yes. TpF2 can be as slow or fast as you need. Its very sandboxy game.
Yes. Its game main goal.
Yes. Accelartion and cargo weight is there very precisely computed.
Well, this is mostly imagination. TpF1 had terrifble economy, TpF2 is a bit better. However dont dare call this game a management simulation. When you see money grow on trees just accept it. TpF2 promote itself like a sandbox game with massive workshop support. It is expected that a player make is own game in the framework.
You are correct. Transport games are few, but low budget or inferior desing, it is starving genre same as RTS of Dune2 type. On the current market thou, TpF2 is the best you can get. Also there is no other game in preparation which could compete in next 3 years.
I play OTTD from time to time, but excuse my ignorance i hear from Simutrans the first time and it sounds good.
I look up the website and see it is free like OTTD, good news indeed.
What are the specifics that make it "extended" where is the difference and how to download or get that? I did not find any real info on that... .
Also does the extended version use the same "pak"´s as the regular version? Like can i use britain or german pak, which i saw on the website, with it.
I realy like to try that game for myself, i dont mind the more simple graphics it looks nice enough and complex, i like that.
Please tell me a little bit more.
I compare it mostly to the original Transport Tycoon rather than TTD or OTTD since I never really played those other two games nearly as much as the original.
TF is better at being a modal train building game. Mashinky has much better economy and signal game. While I like TF, the economy isn't very interesting. The problem is the devs can't seem to decide what kind of game they want, so the economy is never balanced well. For example, the realistic physics modal makes high speed trains very difficult to make profitable because the maps aren't big enough.
Hmm? More likely the land use doesn't see the value in the high speed trains, so doesn't upzone enough to make them worthwhile. And to get there, it requires more connectivity. If doing that, it should be easily profitable.
People focus a lot on what this game's lacking compared to OTTD, but I think it has some huge improvements over TTD formula that I really want. I've been playing a lot of OTTD lately and I always get annoyed how passengers seem to overcrowd stations like they are some kind of refugees and have nowhere else to go other than sitting waiting for a train. Other thing I hate is how when you have 2 stations very close together and big number of passengers wants to get to station A, but you've got capacity only to station B, they'll never WALK to their destination. You have to do a ceremony of connecting A to B with some bus line even if it's like 5 tiles apart. And watch how your buses struggle to move those 2000 passengers across creating congestion and being unprofitable...
So I really want to see how passenger agents work in this game.