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Create a map with one or two basic chains, manually place the industries, or see what the generator does. Do as you wish for your towns/cities.
Then, in game, make use of the Industry Tycoon 2 mod on the Workshop and start on Hard. This should allow you to turn over a little profit gradually and then allow you to "fund" your own subsidiary industries wherever you please, OpenTTD style.
You could also look into some form of balancing mods to really crank up the costs of planting industries. As great as the mod is, the facilities in IT2 are pretty cheap, and you can build a few off the bat and turn a massive profit super quick. Cater the balance to yourself to make it feel a bit more like it is in OpenTTD, where a new industry costs millions and it is quite an achievement for early game to be able to place one.
I will not hide that I am not keen on TPF2, I feel the first title is far better in many factors. Having said that, TPF1 has its flaws, and I often try and find ways to make things more interesting. If a Game Dev could mix up TPF, OTTD, A-Train, and Rise of Industry, I think that would be the perfect logistics tycoon.
Depending on exactly how badly things pan out when I do eventually advance through time I might well go with -1 to towns on map generation but leave industry at the default, my current map is -1 each to industry and towns because the map just looked far too cluttered for my taste, but whilst the numbers of each industry chain seem fairly well matched relative to town demands, the new lower production caps for industry seem to not leave much headroom for growth unless you have a seemingly huge surplus of industries to begin with.
I second that idea... and while we're at it how about towns that grow requiring a third commodity? That would add some interest as well.
Or maybe have the return for delivering commodities go down when the market gets glutted?
A good ratio is 1 town for 8 to 10 industries imho so you can (still)supplies mid-late game demand.
Slight thread necro here, but could you point me to the config file in question please.
TIA
Yes please... It's something that this game lacks, as adding a third, fourth, or even fifth commodity as the town grows, requires additional strategies to supply the new demands..
\Steam\steamapps\common\Transport Fever 2\res\config\base_config.Lua
Make a copy / backup before editing!
Edit with Notepad++ or regular notepad
-----------------------------------------------
If it is not (around) there (in config folder)...
try :
- Start a command in windows (winkey+R) and type "cmd.exe"
(no quotes)
- type %Appdata%
- navigate to %APPDATA%\Transport Fever 2\settings.lua
Make a copy / backup before editing!
Edit with Notepad++ or regular notepad