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The small road stops are unload only.
Incidentally if you open the food factory's window you get two tabs called suppliers and consumers. The suppliers tab will list your farm and tell you how much it wants to ship to your food factory, also the % of what it wants to ship that your line can actually transport.
That's if the farm is connected at all of course, which in this case it probably isn't (for one or more of many possible reasons).
I made the screenshots - except they don't work with F12, but a camera interface which can't capture the equipment info, so I used snip tool.
I could not find a way to upload screenshots, so I managed to get them into artwork. I hope this also works.
https://steamuserimages-a.akamaihd.net/ugc/777372900071955218/C12B8A2EDC7A72BAEE6C60E2A27D68C47E68D6A0/
https://steamuserimages-a.akamaihd.net/ugc/777372900071961780/EF829318FFE1BA0701870346B2B0EB687D06C63C/
https://steamuserimages-a.akamaihd.net/ugc/777372900071967413/B08F107A487AE5C03735F58AFD36E2DA5AAAB4B0/
https://steamuserimages-a.akamaihd.net/ugc/777372900071970377/9C01618CCDA3F51E91D39286C6A097515BD950F9/
It shows the farm, which I have amended with a truck route that is actually unnecessary with e-trucks for all cargo.
The grain is taken by train with 4 gondolas to the bakery, where e-trucks transport the products to a nearby town, where I show the demand and where I placed the drop-off. The trucks are e-trucks for all cargo.
What am I missing???
Thanks for your help
It seems the Food processing plant has access roads to its nearby train station though, but still verify.
That was indeed the problem. The connection from farm to station was ok because I checked it several times since the distance was quite far and was indeed marginal.
But what happened with all the fidgeting, deleting, replacing at the bakery/food processing plant, the road did not connect to the station for some reason - even though it was only millimeters away. Since it was so close I never double-checked it.
I placed outside access points to the station and it all came to life.
Working. Problem solved.
Thanks a stack since this had me head scratching for hours.
You might be able to fix this by dozing a bit of the road to the station, drawing a new piece of road down the (relative to the pic) SE side of the farm building (that should generate it's own tendrils), and connecting that to the station by shortest available path. That should be in range by my eye but of course it would be easier to judge actually in-game.
Configure the station, and add cargo buildings on the side nearest the food processing plant. Much simpler. Like I have in this screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=2014665981
It's similar to what the OP required. I needed the extra building for the port.
Yes, I usually forget about that option, but as you say that's what those buildings are for.