Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=2011427735
Yeah, that makes sense. So the trains on the inside tracks can use that to get to the other inside track using the double dip?
Here are a couple of my station approach track layouts:
https://steamcommunity.com/sharedfiles/filedetails/?id=2011444366
https://steamcommunity.com/sharedfiles/filedetails/?id=2011444417
The principle behind these is firstly to create three holding slots for each pair of two platforms, one on the way in, one on the platform itself, and one on the way out and secondly to decouple both sets of holding slots (and the platforms themselves) from the main line itself. You can see that in the first example where there are actually six platforms, two of which are for passenger that share the four track main line with the freight.
The benefit of this is that should there be a bunch up of trains sharing the same platform pair then this set up can accommodate three of them, keeping the queue from blocking main line access from any other of the station's platforms, before queues start forming down the main line.
https://steamcommunity.com/sharedfiles/filedetails/?id=1990293013
Yes, it also can use double-slip. Also note that the lead tracks into the station all come from common tracks, allowing platform changes with ease. The other examples above, I find less free-flowing.