Transport Fever 2

Transport Fever 2

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brunna Feb 27, 2020 @ 8:49am
Stop Town Growing
Would be cool to set the town growing to 0 (changeless). I am playing in sandbox mode, and i gladly build realistic landscapes. I set he "Land use" to minimal (50) for the cities but they still change their size and built new roads. This random town-developing make ugly towns for me after my decoration.
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Showing 1-10 of 10 comments
Havan_IronOak Feb 27, 2020 @ 9:06am 
You CAN stop a town from adding any roads by "claiming" all the roads using the locks that appear when you activate the ??? layer.
brunna Feb 27, 2020 @ 9:13am 
After that the city found somehow place for the new roads or build bigger houses or build tiny houses between my ploppable (by mod) houses or in the city squares what i don't want also.
General Tso Feb 27, 2020 @ 10:30am 
I haven't tried it in TF2 so I'm not sure if it will work. But what I used to do in TF1 is bulldoze all of the cities down to nothing. Once everything is gone they stop building. Of course you then have to build the cities yourself using mods.
brunna Feb 27, 2020 @ 11:41am 
My tactic is that i make a city by the game then i decorate it by ploppable houses (by mods). Now I have cities which are made by the game and made by me also. And the game build back the destroyed houses. :/ I couldn't find a way to stop the cities from growing, so my way is only delete the cities created by AI and build them manually house by house (slowly). :(
Starbucaneer Feb 28, 2020 @ 3:31am 
Originally posted by brunna:
My tactic is that i make a city by the game then i decorate it by ploppable houses (by mods). Now I have cities which are made by the game and made by me also. And the game build back the destroyed houses. :/ I couldn't find a way to stop the cities from growing, so my way is only delete the cities created by AI and build them manually house by house (slowly). :(
Open your save game/map in sandbox mode. Click on the city name and reduce the number of residential,commercial and industrial building to its lowest number (currently 50) in the city you are working on and remove all demands for goods. This will stop city growth.
brunna Feb 28, 2020 @ 4:36am 
I tried that but a city has other demands (Public Transport, Traffic, Emission).
Starbucaneer Feb 29, 2020 @ 11:23am 
Originally posted by brunna:
I tried that but a city has other demands (Public Transport, Traffic, Emission).

I do not think those are adjustable without a mod. There is a no emissions mod in the work shop.
brunna Mar 2, 2020 @ 6:28am 
Maybe later there will be a mod or a new game configuration option. : /
But now maybe this mod will help me:
https://www.transportfever.net/filebase/index.php?entry/5248-kollisionsplatte-collision-tile/
Last edited by brunna; Mar 2, 2020 @ 6:32am
brunna Mar 10, 2020 @ 10:39am 
I wrote a script for this problem:

local a = 1

function data()
return {
update = function()
print(a)
if a == 1 then
local TownsId = (game.interface.getTowns ())
for j = 1, #TownsId do
local id = TownsId [j]
commonapi.dmp (game.interface.setTownDevelopmentActive (id , false))
end
a = 2
print(a)
end
end,
}
end

It Works! :D
Last edited by brunna; Mar 10, 2020 @ 11:35am
SoftwareSimian Nov 7, 2020 @ 8:46am 
This technique is used in this mod, for others wanting to experiment with it:
https://steamcommunity.com/sharedfiles/filedetails/?id=2044636379
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Date Posted: Feb 27, 2020 @ 8:49am
Posts: 10