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Een vertaalprobleem melden
Beta version 28030, it loads 100% - black screen with message bottom right first texture compression - some seconds later, error message:
File Name: res/shaders/terrain/terrain_common.vs
0:29(2): error: `return' with wrong type ivec2, in function `getTileOffset' returning vec2
Would certainly be interesting and would allow with a second runway on the other side of the airport terminal section realistic parallel airport operation :) @weber.basil
https://steamcommunity.com/app/1066780/discussions/0/1746772488909045260/
:(
I sometimes like to add a wagon to all trains of a line, so no replacement but a maintance of all trains.
I can add a wagon for each train in the same window but what I miss is a click of all trains together and then add once the wagon for all trains. Usually all trains of a line are the same and to add it seperate for each train takes a lot of time.
Another idea, if you want two or more locomotives for a train, all locomotives but the first are added at the end of the train, wouldnt it be better by default always at the top? Or give us a right icon for the last wagon/loco of the train, becoming then the first part (and a left icon for the first part becoming the last part).
2. Animation of arrows / line direction during preview / editing on the map is unnecessary, causes unjustified loss of FPS, especially when there are many of them and they cannot be excluded from the preview.
3. When editing a line, I want to see only the line I am editing. For example, when I have 120 colored lines all over the map and they all mix together, it's difficult to find it. There should be an on / off option for each line in the line manager. The filter - trains / cars / planes / ships - is insufficient.
Please take this into consideration.
1) Cloned train vehicles don't recognize stations on the line that are accessible if the line path is set to an alternate terminal, though a separate purchase does.
2) On boats, if there's no quick water path due to a bridge, it will still clone from the near depot but take the longer way around even if there's a closer depot to the first terminal.
https://steamcommunity.com/sharedfiles/filedetails/?id=2013395042
Just edit the file "YOURSTEAMLIBRARY/steamapps/common/Transport Fever 2/res/shaders/terrain/terrain_common.vs" and change Line 28 : "vec2 getTileOffset() {" to "ivec2 getTileOffset() {"
https://steamcommunity.com/sharedfiles/filedetails/?id=2013581096
I just established the line, did nothing special, game is vanilla
Danke Dir, funktioniert hervorragend.
Assuming you are willing , can you expand on this quote please.
This version is a first release candidate and we target to release it on the main branch soon. If your specific issue isn't included, be assured we won't stop improving Transport Fever 2 also in the future.
Thanks a lot for testing and your feedback!