Transport Fever 2

Transport Fever 2

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Upcoming major game update ready for testing
Urban Games is working at full steam on a new game update.

For those of you interested in testing the update in advance, please feel free to switch to Steam branch "testing" and find version 28023 or newer there.

Steam client -> Right click on Transport Fever 2 -> Properties... -> Betas -> Select "testing - external testing"

Please find the release notes here. Note that this testing version may not be stable.

Thanks a lot for testing and discussing this version below. We hope that the update improves your game experience and all the best from the entire Urban Games team!
Last edited by Transport Fever 2 Beta Admin 1; Mar 3, 2020 @ 8:16am
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Showing 76-90 of 133 comments
Joa Planlos Mar 3, 2020 @ 9:44am 
Linux Mint 19.3 Cinnamon 4.4.8 - fresh install Tpf2 - normal vanilla version works (random maps or workshop maps)
Beta version 28030, it loads 100% - black screen with message bottom right first texture compression - some seconds later, error message:
File Name: res/shaders/terrain/terrain_common.vs
0:29(2): error: `return' with wrong type ivec2, in function `getTileOffset' returning vec2
Dell Conagher Mar 3, 2020 @ 9:47am 
I've suggested this but what would you say if you added a feature in which you can place airport terminals at 90* to the runway heading, like at the old Kai Tak Airport or something like that? https://en.wikipedia.org/wiki/Kai_Tak_Airport#/media/File:Boeing_747-467,_Cathay_Pacific_Airways_JP10362.jpg
Would certainly be interesting and would allow with a second runway on the other side of the airport terminal section realistic parallel airport operation :) @weber.basil
mirabell Mar 3, 2020 @ 9:50am 
Originally posted by weber.basil:
Thanks a million for all the feedback. It helps a lot. There will be a next testing version with additional improvements soon.
I would like you to consider this topic as soon as possible:
https://steamcommunity.com/app/1066780/discussions/0/1746772488909045260/
mirabell Mar 3, 2020 @ 9:56am 
Originally posted by HeyItsMeAdam:
I've suggested this but what would you say if you added a feature in which you can place airport terminals at 90* to the runway heading, like at the old Kai Tak Airport or something like that? https://en.wikipedia.org/wiki/Kai_Tak_Airport#/media/File:Boeing_747-467,_Cathay_Pacific_Airways_JP10362.jpg
Would certainly be interesting and would allow with a second runway on the other side of the airport terminal section realistic parallel airport operation :) @weber.basil
... And they removed those hapless masts of airport headlamps, which every large plane cuts off with its wing. Or they enlarged the modules accordingly and moved the maneuver path away, or planes coming up to the sleeve pass through the wall of the terminal building.
:(
Last edited by mirabell; Mar 3, 2020 @ 10:01am
Kniff Mar 3, 2020 @ 10:28am 
two suggestions:

I sometimes like to add a wagon to all trains of a line, so no replacement but a maintance of all trains.
I can add a wagon for each train in the same window but what I miss is a click of all trains together and then add once the wagon for all trains. Usually all trains of a line are the same and to add it seperate for each train takes a lot of time.

Another idea, if you want two or more locomotives for a train, all locomotives but the first are added at the end of the train, wouldnt it be better by default always at the top? Or give us a right icon for the last wagon/loco of the train, becoming then the first part (and a left icon for the first part becoming the last part).
bobajob3306 Mar 3, 2020 @ 3:02pm 
Working fine, thanks for the update. No crashes and good performance.
mirabell Mar 3, 2020 @ 4:39pm 
Originally posted by weber.basil:
Thanks a million for all the feedback. It helps a lot. There will be a next testing version with additional improvements soon.
1. At the "add stations" moment, the city names disappear on the map, and this is the moment when we need them most.

2. Animation of arrows / line direction during preview / editing on the map is unnecessary, causes unjustified loss of FPS, especially when there are many of them and they cannot be excluded from the preview.

3. When editing a line, I want to see only the line I am editing. For example, when I have 120 colored lines all over the map and they all mix together, it's difficult to find it. There should be an on / off option for each line in the line manager. The filter - trains / cars / planes / ships - is insufficient.

Please take this into consideration.
canophone Mar 3, 2020 @ 7:44pm 
Found a few edge cases with the clone feature.

1) Cloned train vehicles don't recognize stations on the line that are accessible if the line path is set to an alternate terminal, though a separate purchase does.
2) On boats, if there's no quick water path due to a bridge, it will still clone from the near depot but take the longer way around even if there's a closer depot to the first terminal.


https://steamcommunity.com/sharedfiles/filedetails/?id=2013395042
Last edited by canophone; Mar 3, 2020 @ 7:45pm
Seddik Ibarra Mar 4, 2020 @ 12:20am 
the game need a real update for the lags and freezes,ty
Jannikplays Mar 4, 2020 @ 1:40am 
Originally posted by Wuwu:
Linux Mint 19.3 Cinnamon 4.4.8 - fresh install Tpf2 - normal vanilla version works (random maps or workshop maps)
Beta version 28030, it loads 100% - black screen with message bottom right first texture compression - some seconds later, error message:
File Name: res/shaders/terrain/terrain_common.vs
0:29(2): error: `return' with wrong type ivec2, in function `getTileOffset' returning vec2

Just edit the file "YOURSTEAMLIBRARY/steamapps/common/Transport Fever 2/res/shaders/terrain/terrain_common.vs" and change Line 28 : "vec2 getTileOffset() {" to "ivec2 getTileOffset() {"
Kniff Mar 4, 2020 @ 3:40am 
Strange ship line passfining, line has only two stations, the not visible one is not far away
https://steamcommunity.com/sharedfiles/filedetails/?id=2013581096
I just established the line, did nothing special, game is vanilla
Last edited by Kniff; Mar 4, 2020 @ 3:42am
Joa Planlos Mar 4, 2020 @ 3:59am 
Originally posted by Jannikplays:
Just edit the file "YOURSTEAMLIBRARY/steamapps/common/Transport Fever 2/res/shaders/terrain/terrain_common.vs" and change Line 28 : "vec2 getTileOffset() {" to "ivec2 getTileOffset() {"
This file edit works great. Thank you very much.
Danke Dir, funktioniert hervorragend.
ronelst85 Mar 4, 2020 @ 4:20am 
Your autosave ruins the game
Autocoach Mar 4, 2020 @ 4:21am 
Originally posted by ronelst85:
Your autosave ruins the game

Assuming you are willing , can you expand on this quote please.
weber.basil  [developer] Mar 4, 2020 @ 10:02am 
We just released version 28170 on branch "testing". Please find the release notes here.

This version is a first release candidate and we target to release it on the main branch soon. If your specific issue isn't included, be assured we won't stop improving Transport Fever 2 also in the future.

Thanks a lot for testing and your feedback!
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Date Posted: Feb 26, 2020 @ 7:44am
Posts: 133