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Here in this picture, I use carts to get a route of Stone - Bricks. Was using a map without industries. It is one of SlimNasty maps. That was my start up route.
https://steamcommunity.com/sharedfiles/filedetails/?id=1994074626
Later, I got more funding, I setup a ship route to get Stone - Bricks feeding two towns.
https://steamcommunity.com/sharedfiles/filedetails/?id=1994073735
And all routes start with a full load, and some time full back - from 85 % full to 100 % full. As for the buses lines, well they not doing well, but they are mostly full both ways. And I was playing on Easy. If it was Hard, the cargo lines will be doing well, but not the buses lines.
Another possibility is moving your manufacturing industries into cities, which may help create more opportunities as above for return loads.
I don't know if there are any out there yet for TpF2 but mods that increased the number of goods types would also help, in reality there are a great many cargo types that can be transported in say generic goods wagons, having so few possible cargoes for each wagon type makes it harder to arrange return loads. Having more possible loads for each wagon type would mean a far higher chance of there being a viable return load.
Here is an example; https://steamcommunity.com/sharedfiles/filedetails/?id=1994234852
In this picture there are 12 freight train lines and 8 of them run optimally (100% full both ways), and they are all part of complete chains as well. Though in the beginning I don't mind setting up lines that are not part of a complete chain, but in time I complete the chains. The reason for this is that most production chains require multiple production chains linked together in order to facilitate trains running full both ways. So for instance the food chain and the brick chains. On their own they do not allow train lines to run full both ways. But if you link those chains to be interconnected you allow for a train line running full both ways, stone in one direction and grain in the other.
In my picture, of the 8 out of 12 that run full both ways, I have 3 train lines that do logs one way and planks the other, 1 train line doing stone one way and coal the other, 1 train line doing crude oil one way and fuel the other, 1 train line doing coal and iron one way and grain the other, 1 train line doing stone one way and grain the other, and 1 train line doing bricks one way and steel the other. In all cases the supply and demand have been balanced so that there is an equal volume of demand in both directions for each of the cargo items being transported (naturally, not using mods).
It's profitable in TF2 to run coal and grain in opposite directions in the same gondolas but it is not realistic.
I do agree. I use the mod : Grain in Boxcar. In Canada, they use box car, not gondola, but in later years, use cover hopper. The cover hopper mod carry grains and plastics ( IRL ... plastics pellets ) . If a plain vanilla play is use, maybe a Grain - Stone , Grain - Coal or Grain - Iron Ore will do. Or do a Grain - Factory ( map end A ) - Grain - Factory ( map end B ) . Pick grains at one end, carry all the way to the another end of the map, do at factory, pick up grain close by, and carry back the grain to the another end of the map, and pick up the grain again, repeat. Again, it all depend on the map. With Sandbox, it is possible to do that setup.
On one line I'm supplying a steel mill which produces steel and slag. AS the input and output is a 2 - 1 ratio I get 1/2 the amount of slag than the amount of coal and ore im delivering. So my coal trains run empty on the way back. Fortunately about 2/3rds of the way back in a construction materials plan so I have the ore trains pick up the slag and deliver it to the mats plant. Not ideal but at least not all my trains are running empty on the way back.
On another route I was lucky enough to have the industry set up in a way that was almost perfect. Tools factory, forestry camp, lumber camp. So my trains are set up to take logs to the lumber mill, the lumber to the tools factory then back to the logging camp. This way my trains only run empty for a little bit. Maxed out my tools factory can supply 3 towns with tools. Sadly this means I have 3 trains that need boxcars to deliver the tools, and then run back empty.
I'm not too concerned as most of my routes make a decent profit even running back empty. For my coal route for example each train make about 10 million per delivery and I have 6 trains on the line. So that's 60 million total, deduct expenses and when I look at the line manager it shows a total profit of just shy of 50 million. I can live with that.
I suppose that I could use sandbox mode and place another industry by the steel mill, so all my trains are running full both ways but I don't feel like doing that, I'm happy with 50 mil per line.
Also as far as I know, and has been pointed out, I believe that in real life the only trains that usually run full both ways are boxcars and double stack container trains.
- fill logs 100%
- drop logs at plank factory
- go to steel factory, pick up 50% steel
- go back and pick up 50% planks at that same plank factory
- drop all at machine factory
- go back to logs pickup
Many times it's pretty easy to line up that route unless the industry placement is really unfortunate.
I mean that : Let use Canada as an example. From Vancouver to Toronto. You pick up grains around Vancouver area ----> Grain - Vancouver - Factory ----------------------------- Toronto ---- Factory --- Grain. Drop the grains to factory in the Toronto area. Pick up the grains in the Toronto area and drop to factory in the Vancouver area. And take the foods from Toronto, drop in Vancouver for distribution, and pick up foods from Vancouver and drop in Toronto for distribution. So it is still Grain to Factory, Factory to Commercial Area. It just a longer distance, that all. And you only have a small section that it will run empty, from Factory to Grain in the local area.
I did some thing like that using Coal / Iron. PU Coal/Iron ---------------> Steel Mill ---> PU Coal / Iron going back to an another Steel Mill. And make sure the steels are being use by local industry to make Machines or Goods.
So .... technically, it may work, if it is .... going to have a very big profit.
@Gorby
That is a good idea.
The thing is .... I try that with a Coal / Iron. A route that is set : 50 % of Coal, 50 % of Iron - Wait until Full Load. Unlimited time. In theory, it should work, but in pratical, not working well. Sometime I got 50 / 40 , 50 / 45. Always some missings loads. Not a complete 50 / 50 most of the time.
Of course, running them back Full is much, much better when you can do it. Perfectly doable: Have a freight hub at each end, the train between them can run things in both directions quite happily (assuming you've positioned the hubs such that there are things using the same wagon type going in both directions). Of course, the vehicles taking goods to and from the hub are still going to run empty on the way back in most cases.
Or occasionally you can do amusing things due to the positioning of factories and such. I have a line in my current game that runs in a one way circle: Oil well to oil refinery to fuel refinery to city to oil well. Only that last section (the second shortest) has the train running empty. (there's a second line bringing more crude oil to the oil refinery so that the trains aren't always half full for the rest of the trip)
Of course, I really should have just used trucks for that one (things are all fairly close together) bit it still kind of does what you want and is amusing.
If you believe you have accomplished this somehow than I would suggest you observe what is happening very closely as it seems highly likely that some amount of the product would simply not disembark at the far end and will instead stay on board and disembark back near where it came from. You would not be paid for the distance travelled in that case. You may still make good money on the line over all, but not nearly as much as a proper "full both ways" line would.