Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For your problem I would simply build multiple country roads (2 by 2) ones in between the cities as they're so close togheter. And that way get rid of the bottleneck
In real life My Partner does lol. Drives me mad (Pardon the pun).
Thats why my navigation system always calculates the fastest route. That route that costs less time.
But thanks for hints. I will try them.
Moreover, the routes real people take are affected by intangible factors - maybe I just like cruising down the highway at about 70mph (113km/h) better than I like driving in town, maybe the views along one road are in my opinion better than the views along another, maybe the more efficient route passes through a bad part of town or has negative associations for me personally, maybe I don't have perfect knowledge of the area and so am taking a route that I know instead of a more efficient route with which I'm unfamiliar, maybe I prefer to drive along less-trafficked side streets and back roads than along more-trafficked main roads. Real people do not make decisions solely on the basis of maximizing efficiency, at least not solely by tangible efficiency metrics like travel distance and travel time.
Yea this makes sense. But computers just solve a basic optimization matrix either for total (of the whole system) travel time or cost, or either personal travel time or cost (cost is both time and distance). I don't know wether the game optimizes for the total or the individual vehicle, which makes a big difference. Therefore, assuming it's individual, the ai will more often the shortest route.