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I am curious in what way you are using the "run full both ways" principle. Unless you simply didn't share what other products your train is loading, it sounds like you are running half full both ways. But also the principle does not necessitate 100% full both ways but merely mostly full both ways. Especially in cases like this where the one product is dependant on the former product being delivered by the same line.
The full load option has always been dubious in this series because of how often people misuse it and how limited it's usefulness is anyways.
Also, yes, let's call it half-full both ways. I meant just ensuring there is cargo going both ways, that the train is never empty. Especially since most production chains require different wagon types for the raw materials and produced goods.
But Vimpster, you didn't answer my question... how did a ton of product just disappear when the train was there the whole time? Can't attribute this to platform cargo leakage.
https://steamcommunity.com/sharedfiles/filedetails/?id=1984479700
"Also the 1st unit of production is never available to ship it would appear."
Can we focus on this for a minute... Why is this the case? How does this make any real-world sense? Why should there be one throwaway unit of production to jump-start a factory for the first time?
I suggested in my original post that this could either be a "feature" or poor coding, and I am leaning towards the latter.
I hope you realise that ensuring the vehicle transports something both ways is not a motto that leads to greater profits. You are no better off profit wise having a train go half full both ways than you are having a train go full in one direction and empty in the other. They both amount to the same thing.
But from a profit-only standpoint, I understand that it makes no difference whether a train is half-full both ways or completely full one way.
I concur with that. Every time I've been tempted to use it all it's ever done is slow down the process of winding up a supply chains production. So I never use it now.
In the OP's case it would be far better IMO to use two trains of half the size, one for stone and one for bricks, roughly evenly spaced down the line so the brick factory can process a load of stone whilst the brick train is returning after dropping off the last load.
So, in my case, I was providing 286 planks to the factory but only 210 tools were coming out. When I looked at the city, only about 2/3 of the commercial buildings were covered by my unload point. Created another unload point on the line and the factory immediately increased tools coming out and upgraded to level 3.