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4:31:31
https://youtu.be/g-vjJMW6iJw?t=16291
Thanks for the timestamp. I watched that video for about an hour but didn't have time to go for 3.5 more hours! :(
4:28:10 is about when he starts talking about this.
The answer is pretty disappointing actually.
However, if they have logic in the game to do this, it should be very simple for the cards to jump back to the original lane when past the slow vehicle.
ie ACTUAL OVERTAKING!
Let's hope this is implemented before release or at least as a patch later on.
Thanks again for spending 5 hours watching this so I didn't have to! ;)
Likely the road would need more identifiers in itself to actually be able to do overtaking, and it doesn't necessarily.
If you're saying the road has probably static nodes indicating lane change locations, that's a different thing, and yes I agree using that approach wouldn't be very useful for moving vehicles.
Instead I would expect it to be relatively simple for each road vehicle to check once every few seconds if it is held up behind a slow vehicle. If true, and it has an empty lane next to it, jump to that lane. Then on a short interval, check again if it can jump back.
I realise that there are all sorts of edge cases and snags however this is a simulation game. I would have no problem with two vehicles 'clipping' temporarily to simplify not having to perform so many checks. By clipping I mean what happens with trains and carriages when you bulldoze track under them and the train and carriages overlap temporarily.
I hope they can maybe make it work in this game too, as it is right now you best upgrade all road vehicles to a type with same speed more or less at the same time.
However the good thing about a train of trucks is that it prompts me to upgrade the truck at the front ASAP, and with the new instant replace / sell in TF2 it's not as bad as it was in TF1 where we had to wait for them to get to the deport.
I'm pretty sure TT code and TP2 code/pathfinding is basically incomparable, but that's why I'd never assume that coding overtaking properly is "a piece of cake".