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It‘s a pity.
But as the ingame "customer" have an infinite budget they all using the fastest but most expensive option.
I am on 1854 and my ship is transporting only logs in one direction and so far was never full but makes a 60K win.
edit and on difficult setting ^^
I have been playing mostly island maps and as a result I've been forced to use ships instead of trains for most of my cargo lines.
From 1850 onwards, they have been very profitable, especially the crude/oil/fuel lines.
In fact, in 1850, with a capacity of 90 no other form of transport comes close to the Zoroaster for movement of freight.
The advantage of shipping is that it can move huge volumes of freight at a cost of longer travel time. Air freight was a lot faster, but it is only in the modern era that planes can carry larger volumes and for that reason, it takes a long time until air cargo overtakes shipping, historically.
https://steamcommunity.com/sharedfiles/filedetails/?id=1968770082
thats unimportant for the money you get, you only get it for the disctance you draw with a fictive straight line between supplier and consumer. So even a full line which looks like the part of a circle could be the same earnings like a 30% empty but straight line.
Why I don't know. I might guess it's 'cos the way frequency works in the economy simulation, it may not work easily with much more occasional but massive loads being delivered by ships. If a ship could arrive with 2000 ore on board to be picked up by a train it would throw out all the "normal" game calculations, platform capacities, factory production rates etc, as well as make getting such shipping line up and running to provide steady supply take many years considering how long it would take many fewer ships to complete round trips.
Ships work well in specific situations mainly because they are much more flexible in what cargo they can carry so it is possible to set up shipping lines that are largely full in both directions. Such lines are very profitable, albeit not as profitable as train freight routes full in both directions, but more profitable than train routes full in only one direction.
For passengers, they're a complete waste of time until late game and even then only for crossing a river and very short high volume distances. They do however add the advantage of two way profits. If you can find anywhere that is profitable.
And to start 1850 with carrying 70 units of any kind isn't so bad either.