Transport Fever 2

Transport Fever 2

View Stats:
Maximum output per industry
It's bothering me that for example a food factory has a maximum output of 400, just like all other industries have that limit. It's usually not enough to feed two cities.

The limit should be higher. Perhaps it should be scalable to how many sources of grain it has supplying it, or something else? Perhaps the raw resources should increase too, perhaps per era? I don't know. I bet there are mods, but I prefer to play vanilla for now, getting the achievements.

Or should I play the game differently, to create a few megacities, and leave the rest unserved? I could get behind that idea, for a separate campaign.
< >
Showing 1-15 of 22 comments
I tend to focus only on a few cities myself. A single city per finished product factory is the ratio I tend to go by. And I agree it is unfortunate. It would be nice to supply a number of towns with a single factory even when the towns get larger. As it is the really big cities need more than a single factory supplying them as their demands exceed 400.
I think this is an intentional feature of the game in as much as, if the demand is there, you need to hook up other resource producers to the required processing plant.

Also, cities wont expand to the same uniform size. There are limiters which you can see in the city editor tab and modifiers based on other factors such as emissions.

The challenge is therefore to overcome exactly the issue you are describing. There are mods which will increase production so there are alternatives.
The problem is, the maps are just too small.. even very large maps are actually tiny.. island maps are 50% worse as industry doesn't grow on water.. no fishfarms.. or oil rigs.. apparently.

You might only get 4 food processors, which in endgame is barely enough to supply 2 cities. And yet you can have 4-5 cities all demanding food.. yeh you can increase the number of industries on the map, then you barely have space left to place your rail tracks.. as the number of industry you get is insane.

The simplification decision sounds great on paper.. but in reality it's a furbar of the game. The previous idea of the upgrading to 1600 each, is what we need now.

Why limit yourself to only promoting 2-3 cities.. or if you push every industry 5-6 out of 12? Why? Surely the entire point of the game is to supply every city, to it's max possible size.

Yet the game has predefined limits built in via design, that basically just ruin the gameplay, esp in late game, without using mods.

It's a shame they decided to go this route.. lag issues aside etc.. We should be able to define the number of cities exactly per map.. ie 4 on very large maps.. or 6 maybe. Not be forced to a scale the devs seem to think you might want..
@Martin

I actually agree with a lot of what you are saying. I cant explain why, but this iteration of tpf feels like something is missing. Like the soul of the game isn't there anymore. I know some people will love it and that's fine, but I'm struggling to enjoy the game as much as I did on tpf1.
I'm actually testing a x10 production boost mod. Same flavor as the x4, but more. I have cities demanding over 1600 of an item, need more production as the challenge becomes distributing goods in a city without killing traffic.
Originally posted by TNZ:
It's bothering me that for example a food factory has a maximum output of 400, just like all other industries have that limit. It's usually not enough to feed two cities.
In some cases its not even enough for 1 city lol...

I have found city A (north end) and city B (south end) both demand food, one more than the other. Allowing both north and south food producers to send and receive food to each other letting the game sort things is a nice way to try and balance.

I kinda like running out and needing to work out miles or line just to top up a cities demand :)
In Transport Fever you had a certain number of towns and industries relative to the size of the map, and each town demanded each of the goods. In Transport Fever 2, towns only demand a third of the number of goods that were previously required in the previous game.

On the Large 16x16 (256sqkm) map you might average 23-25 towns and on my USA Freeplay series, I had roughly 7 of each consumer goods chain (7 quarries supplying 7 ConMat Plants to supply the needs of the 23 towns). That was roughly one industry (Food Processor, ConMat Plant, etc) or 1600 maximum potential production supplying the particular cargo needs of roughly 3 to 3.5 towns each. That could be anywhere from 400-533 units of cargo on average from a particular Food Processor going to a particular town

If towns grew particularly large in Transport Fever, you might fail to supply all towns to 100% anyway, despite the 1600 units of production, but you might not even have noticed.

It could be that the 400 maximum production limit of TF2 industries is a bit on the low side and 600 might be a more reasonable maximum production limit per industry, or it's probably more accurate to say relative to Transport Fever, the lower production numbers simply make it a lot more obvious that we simply aren't able to supply all the towns to 100% of their needs, even though we weren't able to necessarily do that in the previous game on maps with a bunch of large cities, or more particularly that you'd have to forego supplying some of the towns.

There was also a big difference between the cargo demands on a smaller map versus a larger map. You're going to need many more industries of each type on a map with more towns than with fewer towns. I had towns on a large map demanding 900-1200 units of cargo, versus 400-650 on a Medium map, and both maps had run for roughly the same length of time (ending in the 2050's or so).

Having not gotten into the late game, what sort of cargo demand numbers does the average large town have in this game?
Large towns have 1k - 2k demand for the product they want.
Originally posted by Martin:
We should be able to define the number of cities exactly per map.. ie 4 on very large maps.. or 6 maybe. Not be forced to a scale the devs seem to think you might want..
I assume you're only referring to Free Play, as you can do this in the Map Editor? You can set it to randomly generate the exact numbers of cities and industries on whatever randomly generated terrain that you want.
yeah i see that problem already pretty early into the game where the damn tree farm is capped out at 400 and the tools arent even at 150 in the town from 170, so if it gets up to thousands, then i actually would need to chain every single treefarm together to generate enough wood for one town, in a very large map with medium/medium settings, thats kinda meh, didnt TF1 had it that the source industrys grow too until the demand is met? cant we have that back? this was nice since it allowed you to prove yourself in logistics on limited space instead of limited resources
Originally posted by Shakran:
yeah i see that problem already pretty early into the game where the damn tree farm is capped out at 400 and the tools arent even at 150 in the town from 170, so if it gets up to thousands, then i actually would need to chain every single treefarm together to generate enough wood for one town, in a very large map with medium/medium settings, thats kinda meh, didnt TF1 had it that the source industrys grow too until the demand is met? cant we have that back? this was nice since it allowed you to prove yourself in logistics on limited space instead of limited resources
Well, since you mentioned it... this mod does what you're saying. Shameless plug in 3, 2, 1...
https://steamcommunity.com/sharedfiles/filedetails/?id=1963032818
If they will develop a TF3, I would recommend them to overhaul the industry system. Why not let the industrial zone of a city develop specific products, or even half-fabricates? So we bring coal and ore to a city, then the city will make steel, which can be sent to another city which will turn the steel into machines, together with oil or whatever, while each city also has a demand for final products, but that's more for the commercial area of a city. The amount max of production would then depend on the city's size.

Just messing with some basic ideas here... Could a mod do that?
Originally posted by Shakran:
didnt TF1 had it that the source industrys grow too until the demand is met? cant we have that back? this was nice since it allowed you to prove yourself in logistics on limited space instead of limited resources
I just released my own mod to address this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1970151023
All industries can now scale in 7 levels between 100..6400 production (numbers configurable if you like).
Originally posted by SoftwareSimian:
Originally posted by Shakran:
didnt TF1 had it that the source industrys grow too until the demand is met? cant we have that back? this was nice since it allowed you to prove yourself in logistics on limited space instead of limited resources
I just released my own mod to address this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1970151023
All industries can now scale in 7 levels between 100..6400 production (numbers configurable if you like).
Damn this is exacly what i wanted, so i can finally have cites grow bigger than 1500 size.
Originally posted by SoftwareSimian:
Originally posted by Shakran:
didnt TF1 had it that the source industrys grow too until the demand is met? cant we have that back? this was nice since it allowed you to prove yourself in logistics on limited space instead of limited resources
I just released my own mod to address this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1970151023
All industries can now scale in 7 levels between 100..6400 production (numbers configurable if you like).

Excellent, I subscribed to it. Does it work well on existing games?
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Jan 13, 2020 @ 3:51pm
Posts: 22