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When starting in 1850, with every town, I focus on the money... which is getting the supply of cargo demands met and the first profitable lines will usually be cargo in the form of fuel, bricks or food (depends on map layout).
Then, to help the town grow and increase the demand, I focus on increasing the destination
demands locally.
For that, I look at the town layout in terms of residential/commercial/industrial (or where they live/where they shop/where they work).
Then I place up to 4 bus stops in a loop, so that 2 cater for as much of the residential as possible and 1 stop in each of commercial and industrial. I run a loop in the opposite direction by placing a stop opposite the other. I usually buy at least 8 buses (4 per line) and get them running.
They won't make much money at first, but the objective is to add destinations to add a 10-20% growth to the city and that's pays back by increasing the cargo demand.
Once both cargo demands are being met well, say 70%-100%, and the city has grown, then, assuming I have done the same for at least one other if not all potential intercity destinations, I'll consider setting up an intercity line.
The reason for this is that locally, any losses the passenger buses incur will be much smaller than the initial losses an intercity line will incur. Plus, once two cities are large enough, they will be able to fill the intercity passenger lines to at least 50% capacity. That's the fill % you should be looking for to get a profitable passenger line.
Anything less means you haven't developed a good innercity public transport route yet. Do that first and then add the intercity stop later and you'll see numbers rise in both cities as they travel to each other's city to shop or work.
That's their destination, to get to the shops and places of work in the other city, so if you don't provide them a means to get to them, then it will fail.
As I explained above, I set out to provide that right from the start since it takes time.
I'm wondering if the distances are just too great..
I am of the opinion that passengers have a time 'budget' for which they are prepared to use (say 20min for example) therefore they have to get to the destination within this set time from their home . Therefore the test of this is to save the game , move the clock forward to now and chuck some hovercraft on the route and see if it works then as the route will now be quicker.
EDIT: Posted at the same time as Parkera over here ^^ but yeah that
Ideally there would be much smaller capacity ferries available for longer distance trips so that you could put many on the line and not be paying for a massive amount of capacity that doesn't get used. And due to the very lengthy docking/undocking process (which granted is improved from the last game), ship lines of both sorts, passenger or cargo, are just not designed for short distances in this game as they would spend the majority of the time just doing the docking/undocking process rather than actually travelling between docks, which is very inefficient.
I'll give that a shot when I get hovercraft, I gave up for now, just bulldozed the passenger docks. The Cargo works perfectly fine, going exactly the same distance as does the train, that actually goes further, but it does go abit faster.. the boats were going at 16mph the trains at 50mph.
As for the other questions, frequency etc.. shouldn't really matter, I should get at least 1 passenger within 2-3 yrs of starting.. not none over 20 yrs.
It was like something just wasn't connecting, like the cities couldn't "see" each other for passengers via the docks, noone went on either of the ferry routes, I tried building dedicated passenger ferries but noone went on those either. As soon as I added trains, I now have 300 passengers moving back n forth..
So it could be a frequency thing.. maybe the game prefers shorter routes.. but I don't as they don't make any money.
With regards to grapplehoekar, yeh I usually do the same, build up infrastructure and then passengers.. usually with buses first, then trains. But since I had a river spitting map, I thought I'd try early ferry, I've used long routes before on ferry, entire length of the map type distance and it worked.. didn't get alot of passengers.. maybe 30 max.. half the ships capacity, but it was still something.
I tend to go with the idea that moving people about helps with city growth.. it probably doesn't.. I guess the extra people get born in the city instant adults etc..
I do wonder if there's a max distance a passenger will walk.. from a bus station/drop point to the dock terminal.. I had to use the small platforms to extend the range of the dock so it would pickup directly from the forest, the initial line was moving logs to a sawmill. I wonder if the people just won't walk the distance that logs will travel from the industry to the dock.
I've noticed that the max range when placing a bus station for example, the area that is highlighted.. is much smaller than the max connection distance of a dock or train station.. when connecting to industry.
I'm trying get the achievement for not taking out additional loans.. so it's abit tricky for money esp having to bulldoze stuff that doesn't work properly.
As far as how passenger transport affects town growth, it is based purely on potential rather than actual usage. You could have zero people using your transport but so long as your transport adds additional potential destinations for people to reach it will contribute to the growth of the town. No one has to use your lines for the town growth to benefit from them. Though that said if no one uses your lines it will mean heavier traffic on the roads in the town which will cause a negative growth modifier, albeit a relatively minor one.
Yeh I've noticed this as well, just supplying the demands the city grows in size. Without any passenger movement at all. Even with completely isolated cities, that aren't connected by roads.
Ferrys only seem worthwhile in late game and only really for moving people within a city.. ie like a taxi.. or over a river.. which means all those ships they added in.. are completely worthless until you get the hovercraft and later the glider.
https://steamcommunity.com/sharedfiles/filedetails/?id=1968560631
They use Klondikes now and I can get them at least 60% full for that route.
https://steamcommunity.com/sharedfiles/filedetails/?id=1968561253
Meanwhile the Klondikes heading back and forth west to Sassopiatto are always full!
https://steamcommunity.com/sharedfiles/filedetails/?id=1968561529
This isn't to say yah boo sucks Martin, but rather, stay optimistic mate, it is doable ;)