Transport Fever 2

Transport Fever 2

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hoppster Jan 12, 2020 @ 12:47pm
Logs to Lumber
I have got 3 Forest that bring logs to a boat that would take it across ocean to be then transported to a lumber mill but the forest would ship any logs to the boats.

Anyone know what they wont bring logs to the boat?
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SlimNasty™ Jan 12, 2020 @ 12:48pm 
You'll need to complete the entire chain including delivering finished products into the correct areas in a city. Plus you'll need to have demand for the finished products.
Kobe18883 Jan 12, 2020 @ 12:56pm 
Originally posted by SlimNasty™:
You'll need to complete the entire chain including delivering finished products into the correct areas in a city. Plus you'll need to have demand for the finished products.
No, thats not true!
Logs to sawmill works! No need to complete the complete chain!



Originally posted by hoppster:
I have got 3 Forest that bring logs to a boat that would take it across ocean to be then transported to a lumber mill but the forest would ship any logs to the boats.

Anyone know what they wont bring logs to the boat?

Then there is something missing! Wrong waggons, wrong boats, missing street connection!
Check it or upload your savegame and then someone (me of course) will take a look!
hoppster Jan 12, 2020 @ 1:03pm 
Thank you, Noticed i was missing trucks on 1 line.
lozacenz Jan 12, 2020 @ 1:07pm 
Ahh... sort of.
The lumber mill will only accept so many logs, so any you set up to supply over and above that won't actually spawn for lack of demand.

When you connect the sawmill to somewhere that wants Planks, and ship enough planks out, it will upgrade, and Then the demand will increase, and so production at the forests will increase.

This process happens again at the next step in the supply chain.

With the exception of the steel/goods chain, pretty much everything is set up so that one or two raw materials producers provide enough for a level 1 factory, which then provides enough for another town or another level 1 factory (which then provides enough for one town).

When a factory upgrades, only then does it need more inputs. The third one is always redundant and just results in lowered output from the sources until the destination factory upgrades.

(man, this is getting a bit tangled to keep track of.)

Anyway, that would explain why One forest wasn't producing, or all of them were producing much less than expected.

If NONE of the forests are producing, there's a break in your connection between them and the sawmill.
Check that changes to the shape of the road didn't disconnect it from the station/harbour/stop. Check that the station/harbour/stop at the forest is actually catching the forest (either close enough in the right place that they connect directly or attaching properly to the same road as the forest, and close enough to it).
If you have a transition from road/rail to the ship, Check that the station/stop and harbour are actually connected to each other properly (either directly or via a road. Watch out with roads, if construction or destruction causes the shape to change, a station or harbour that was connected on what was, or is now, a corner may lose it's connection... or gain one)
Check the same things for the sawmill.

Make sure that you have, in fact, connected forests to a sawmill (the number of times in TpF1 I'd come back later and realise I'd connected two farms or two food factories or the like <_<). Seems like the sort of dumb thing you'd notice and so clearly didn't do... right up until you realise that you did just that and didn't notice <_<

For more specifically useful information, screenshots would help.

... ninjas.
And the relevant problem was (one of the things) I forgot to mention <_<
Last edited by lozacenz; Jan 12, 2020 @ 1:08pm
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Date Posted: Jan 12, 2020 @ 12:47pm
Posts: 4