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If you're trying to build a road straight away from an existing intersection you will have problems, the direction of the road will be mostly random, especially if your join point is a 90° intersection and you want to extend one leg into a T-junction. In this case I would usually delete a small segment of one side of the intersection (possibly creating a small dummy road near the intersection to break up the road segment if it's too long). Then extend the road you want to extend using the auto-straight-snapping, then rebuild the road segment to form the intersection. Another small tip: if you extend a road segment through an intersection you can make use of the straight-snapping. Even if you just want a T-junction, extend the road through the intersection to get it straight, then delete the stub street you didn't want.
Already been said, but I either try try try again with a steady hand. Or build from grass dragging over wanted roads then bulldoze the overhangs.
will try, thanks
This
Always start NOTconnected, in the center or off the edge of a block. Starting from a connection will always be at least 1 degree off.
grapplehoeker's method works well but can lead to some issues on hills. If you want it pretty make sure the area of the intersection is level.
Cheers..!
agreed
Instead of dragging away from a road to diverge it. Lay the road section down in the location and at the angle you want it to be first, but stop a little short of where they will join. Then, link it up. Drag it on and over the road if you can to get a really straight join.
That is the work-around I am using, but even then, it is still a guessing game. It may be my OCD, but I like my right angles to be 90°...
This is of course because the road/rail build algorithms in TF pay close attention to gradients, curve radii etc which matter in this game but don't in C:SL. Without those algorithms it would be incredibly hard to lay good track or roads from a vehicle performance point of view. We would not like it.
The most effective antidote to this, and many other road/rail building issues, is to follow the principle that if it won't do what you want in one direction it probably will if try from the other direction. That coupled with the second most effective principle which is if won't do what you want in one step it probably will in several small steps.
Combining both principles will answer almost all situations in my experience.
Well, that's even easier, just follow my first directions to the OP above... Start the road behind the section of road at a point that is perpendicular to it, and just drag it across. You'll be able to create a perfect 90 degree crossroads and the road will be straight. Just bulldoze the starter stub and now it's a perfectly square T junction ;)