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For example, a 1:1 Mega map when I exported it, turned out to be 6145x6145 pixels in size.
A Small 1:1 map is 2049x2049 pixels. A Very Large 1:1 map is 4097x4097
If those settings create slopes too steep, you can decrease the upper value to 300 or 400 depending on the size of a map.
On my Tiny Town Challenge Map I used a map downloaded from Terrain.party, and had to drop the upper value to around 200 or so, when 500 was plenty fine on the Mega map I downloaded.
One thing I'll say is that map making in this game is a fraction of the work required in Transport Fever, so count yourself lucky ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=1966833472
Step 1 was simply importing it into the editor, and finding the right range to make the terrain fit the size of the map. In the case of Tiny Map sizes, a 1:1 Tiny map is 1025x1025 dimensions so the terrain got even more compressed in the Tiny Town map.
Trial and Error. Tweaking the settings to find something that works is my best advice.
If you were to use the tangrams site than what I do to ensure the scaling is correct is I find out how much more the distance is than the distance of the map I'll be using in the game and then divide the elevation by that same amount. So for instance I made a map of Mt Rainier. The area covered was roughly about 118 km per edge and I was going to import it into a mega size map in the game which is 24 km. So that is roughly 5x the distance. So that means to maintain the proper proportions for the elevation I have to divide the elevation by 5x. Since the area covered had a low point of 0 meters and a high point of about 4300 meters, I had to divide the elevation by 5 making it 860 meters. So 860 is what I used in the game and the scaling seems to be bang on.