Transport Fever 2

Transport Fever 2

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CarlPole Jan 26, 2020 @ 7:08am
How to increase Shipment? My demand is double, yet shipment is still low.
So my chain looks like this:

(1) Source - Prod. 600 (max), Shipment 200/600, Transport 100%
I got trains delivering to next refinery, and they are not full.

(2) So refinery is at Level 1 - Production 200/200, Shipment 100/200, Transport 100%
The resources get delivered here, but clearly this factory isn't demanding enough from the previous one. My guess is because it can't upgrade with the 100/200 shipment.

(3) So I need to up the shipment in this case, let's have a look at the demand of this shipment.
I have 3 towns connected, each demanding around 80-90 of the goods to be delivered. All connected correctly and functional lines. Yet the refinery only gives my trains about 20-40 product at a time.

Each train is successfully delivering the few goods to the towns, but they never get filled up even though the refinery constantly has a backlog of resources in storage that it uses to turn them into the resource the towns require. Towns connected require about 250 resource altogether to be produced by this refinery, yet the refinery just sits there giving me about a quarter of all that and doesn't ramp up the production.

Why is this? Any help? I looked everywhere and people mention solutions to when there is no shipment, yet I do have working shipment, just not enough.
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Showing 1-15 of 18 comments
doug Jan 26, 2020 @ 7:12am 
This type of problem is usually a result of the fact the town's demand does not fall entirely within the catchment area of the station the goods are being delivered to.
The demand that the factory sees will be limited to that amount that does fall within the catchment area.
Rod Jan 26, 2020 @ 7:16am 
Originally posted by doug:
This type of problem is usually a result of the fact the town's demand does not fall entirely within the catchment area of the station the goods are being delivered to.
The demand that the factory sees will be limited to that amount that does fall within the catchment area.
This.

Sounds like you need some truck distribution lines to take the delivered products from the receiving train stations and deliver them around the city to where they are needed.
CarlPole Jan 26, 2020 @ 7:29am 
So I tried this but it didn't change anything with shipment. My train stations are directly next to the industry anyway. I'm delivering fuel. For reference here's a couple examples. One is without a truck line, the other with a truckline:

https://imgur.com/a/kK4iT1M

CarlPole Jan 26, 2020 @ 7:31am 
And the refinery is still stuck at 100/200. https://imgur.com/a/dnBu5Vx
steve silent Jan 26, 2020 @ 7:37am 
Dependant on the size of a city

early game 1 cargo stop will do.. but you have to make sure that as a city grows so does the demand.. and add more cargo stops even if the coverage overlaps.


At all times the full city must be covered.

The factories are producing at 100% no matter what what products they receive as they covering 100% of the demand they know about those 2 or 3 that are outside of the catchment areas won't affect the factories stats.

And when you do fully cover early you won't get problems early in that production line, they slow down or speed up depending on the demand from the factory..

Take construction

stone - constructon - city.

city demand 12... stone will only give enough for that demand.. and will grow as the city grows.

When you connect another town that demands..

Every line has to adjust and will slow production on the previous one until both are produced at same speed.. this will slow down production to town A and thus at times less cargo is produced.

Rod Jan 26, 2020 @ 7:43am 
I'm curious why the refinery is shipping exactly 100. Especially when you say you have roughly 250 demand. At least you would expect to see a more natural number, e.g. 124 as you work to satisfy the demand.
Rod Jan 26, 2020 @ 7:43am 
What does the consumers tab show?
CarlPole Jan 26, 2020 @ 7:48am 
Very interesting actually. Collectively it seems to be capped at 100, even though the cities are basically covered right with stops and they demand much more than that. https://imgur.com/a/3lwZJUk
Rod Jan 26, 2020 @ 7:54am 
Originally posted by CarlPole:
Very interesting actually. Collectively it seems to be capped at 100, even though the cities are basically covered right with stops and they demand much more than that. https://imgur.com/a/3lwZJUk
So they are each getting an equal share of the supply. This looks like a problem of not enough supply, not a demand issue. There is clearly more demand. But you said the source was producing 600. I'm puzzled.
CarlPole Jan 26, 2020 @ 7:59am 
Perhaps it's a bug. Here's the screenshots for it all.

Source: https://imgur.com/a/RWTfgw0

Refinery: https://imgur.com/a/UGFD3m0

Towns: https://imgur.com/a/gXgLvln

And they are all covered by stops and trains capable of transporting much more than what they're transporting.
steve silent Jan 26, 2020 @ 8:02am 
Looking at that the oil refinary will be producing 100
Rod Jan 26, 2020 @ 8:05am 
I haven't dealt with oil sands before, but I'm going to take a guess that maybe you need to ALSO ship the sand from the refinery in order to increase production and let it level up.
steve silent Jan 26, 2020 @ 8:06am 
So Guaday fuel ref is at a rate of 200


But the fuel ref only needs 100 to supply the cities..

The fuel ref is at 50$ production rate.

So as @Red say if you find somewhere for the sand to go to get at 100%
Last edited by steve silent; Jan 26, 2020 @ 8:07am
Rod Jan 26, 2020 @ 8:06am 
Looks like a dual output production chain and you're only shipping one of the outputs (fuel but not sand). Try getting the sand shipped to one of the construction material plants and see if that gets things moving.
Last edited by Rod; Jan 26, 2020 @ 8:07am
CarlPole Jan 26, 2020 @ 8:16am 
Originally posted by Rod:
I haven't dealt with oil sands before, but I'm going to take a guess that maybe you need to ALSO ship the sand from the refinery in order to increase production and let it level up.

You may be right. Other than it being a bug, that would be the only logical explanation. I hope that's it, I'll try later and respond here if it works.
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Date Posted: Jan 26, 2020 @ 7:08am
Posts: 18