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I should point out that the game tutorials don't warn you of the importance of getting bus routes going both ways. You have to find it out for yourself, and many people wouldn't even think about it if they hadn't played other transport games that take bus routes more seriously.
A-B-C-D-E-D-C-B-A
My presumption is that if a passenger wants to get from B to A, they will NOT board at the second stop and ride the whole line. Instead, they will wait to board when the bus comes back around (8th stop) and ride directly from B to A.
The game has a single behavior when it comes to LINES in the game and the game doesn't distinguish between the different types of lines possible. It doesn't know a line will be passenger or cargo, or how the player intends to set it up, and the different needs it might have. You build your stations, and then you assign the stations in the order you want the line to stop at.
If the game guessed that you want to go back to middle stops, it would turn Cargo routes that have more than two stops into lines that look like this:
1. Quarry
2. ConMat Plant
3. Town
4. ConMat Plant
You'd then have to go back and manually remove Stop 4 if you didn't want it to stop at the ConMat plant.
If you had a loop that went around the city hitting 5 stops, your line that you want to be A-B-C-D-E, and have a separate line doing A-E-D-C-B, the first line would automatically become A-B-C-D-E-D-C-B, and then you'd have to manually remove the stops you don't want it to do, otherwise vehicles would do weird flips or take detours when it got to E and then when it returned back to A. Add to that, any passenger who got on at E to get off at A (a short distance) would travel back around the loop paying as though they went E-A but taking up a seat around the loop.
This behaviour can absolutely happen , if there are a lot of passengers waiting at B to go to A , a new arriving passenger might decide to jump the queue and go the wrong way round. I do two routes , one clock and one counter clockwise as I always do loops but point to point should earn more money.
Another solution for large, neatly laid out cities is to break it up into several lines. Have a line going clockwise, then next to it a line going counterclockwise, then another line going clockwise next to that, and so on, making sure to get each line to overlap the previous. Its not perfect, but it saves the forward and back nonsense.
I don't know. I feel that any line should have the option to tick a box that will run half the vehicles in the opposite direction and opposite terminal. That way ring train lines and ring bus routes can be accommodated easily. Also, new players could just tick the box without understanding fully how it worked and get a decent, efficient line every time.