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Its not in Passenger view lol.. strange statement that.
https://steamcommunity.com/sharedfiles/filedetails/?id=1975979435
Its fully tested and destroyed and put back together again many times..
That bug won't effect in stations.
Er, why? In the UK at least, it is fairly common to have crossovers in between platform roads (or more frequently between platform roads and passing tracks) so stopping services can pass each other or to facilitate divisions in some circumstances. I understand this is also fairly common practice in the Netherlands. I certainly don't understand why passengers being able to see a crossover would be a concern.
Is it not better to put crossovers at either end of the platform but outside the station before the trains get in there so they can switch tracks at that point and not within the station?
Funny guy..
Incoming trains will switch to another track and pass the waiting train.. if you make the platforms long enough the trains don't stop as far down the platform if they're quite short.. they'll "see" a bypass route.. and use it instead. Then when the station is free, use the proper route instead.
Or most likely.. just stop dead in tracks and say there's another train in the way and you'll have a queue of 30 trains all sitting idle full of passengers.. and that +350 mill you had quite rapidly becomes -350 mill.
Correct Martin
Lets say you have 2 lines
1 local (station to station
1 express
At station 2 the local stop at platform 1
behind it is the express, the express cannot pass because of the local.. so instead the express is redirected to go through platform 3 (opposite 1).
On platform 4 another local is picking up
The express can easily swap onto platform 2 and carry on..
Just a basic video using zig-zags.
Nice work, and i never considered doing a 5 wide track removing 2 of them like that.. beautiful.
The gap left in the station track so you can use regular track for the switch (that's how I do it anyway) splits the platform into two terminals, so you can have two trains stopping on what would otherwise be the same 'track'. If they're coming in from opposite ends you can just stick a platform section in instead of the crossover, but if they're both heading in the same direction a switch like this will let them go around each other. (that is, a train stopped at the first terminal will not prevent access to the second terminal, despite them both being on the same track. Unless they're too long, of course. May sometimes require adding the signals at the crossover as 'stations' on the route to get the line to actually do it properly, though it usually manages to figure it out itself.)
One thing I am finding with this game is that you have to specify the exact platform for a train to go to and it wont go anywhere else to drop off or pick up. I have only done campaigns so far, so nothing too complex, but do trains not work out a way around ones sitting at platforms very well?
This is how it is in real life. It also gives two platforms instead of one [on the same platform]. See my video [above]. In other words, more through-put. In real life, trains can enter the same platform under 'permissive working' [with a position light signal attached to the main signal]. The train has to enter at a reduced speed and be able to stop short of an obstruction [another train]. They do this to attach to the other unit [to make the train bigger/'reinforced' etc.].