Transport Fever 2

Transport Fever 2

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Persason Apr 28, 2019 @ 5:26am
Multiplayer is a must
Transport Fever 2 announced YAY!
However the first game lacked multiplayer, which i truly hope they will add to the second game.
How awesome would it be if you could actually compete against each other building your own transport tycoon? It would actually bring some challenge to the game and add a whole other dimension.

Thoughts?
Regards!
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Showing 1-15 of 730 comments
genemead Apr 28, 2019 @ 6:31am 
If it wasn't written in the game from the get go, probably won't happen. Sorry.
canophone Apr 28, 2019 @ 10:19am 
Given what's been mentioned already, I think it's a no-go! But competitive multiplayer would need significantly scaled down performance options than TpF offers.
Ikraos Apr 28, 2019 @ 12:15pm 
I really dont think multi player would work very well for a game like this
ajax_post Apr 28, 2019 @ 12:41pm 
Nope, I neither need nor want multi-player competition.

In my opinion that's not what this game is about. This sort of game isn't about 'beating' a boss (or anyone else), it's about solving resource problems and creating something that works beautifully.

If you want to compare successes just create a profit leaderboard on some 'bragging rights' forum or share save games with your mates
canophone Apr 28, 2019 @ 1:14pm 
Originally posted by ajax_post:
Nope, I neither need nor want multi-player competition.

In my opinion that's not what this game is about. This sort of game isn't about 'beating' a boss (or anyone else), it's about solving resource problems and creating something that works beautifully.

If you want to compare successes just create a profit leaderboard on some 'bragging rights' forum or share save games with your mates

To think, some games do even have Steam leaderboards! It could be worth looking into for campaign mission scripts.
Last edited by canophone; Apr 28, 2019 @ 1:14pm
Shrooms of Doom Apr 28, 2019 @ 1:42pm 
Whats with this multiplayer obsession for any one who's played SimCity 5 (2013) EA made it multiplayer and it was a total disaster. Now, keep in mind it was EA. It was not on steam it on Origin and they made it so all regions were public and any one could go in and mess up your city(s). it was terrible I cant believe I spent a whole 60 bucks on it.

So if you really want multiplayer don't do what SC5 did Please. it could work though. But a multiplayer option could possibly work it would be like sharing a saved game with a friend and you and them work together to build up a network each one focuses on a diffrent aspect. How ever I think playing against AI in these games would be far more easier to do.and people can edit the AI scripts all they want.
cplan40 Apr 28, 2019 @ 5:09pm 
Originally posted by Shrooms of Doom:
Whats with this multiplayer obsession for any one who's played SimCity 5 (2013) EA made it multiplayer and it was a total disaster. Now, keep in mind it was EA. It was not on steam it on Origin and they made it so all regions were public and any one could go in and mess up your city(s). it was terrible I cant believe I spent a whole 60 bucks on it.

So if you really want multiplayer don't do what SC5 did Please. it could work though. But a multiplayer option could possibly work it would be like sharing a saved game with a friend and you and them work together to build up a network each one focuses on a diffrent aspect. How ever I think playing against AI in these games would be far more easier to do.and people can edit the AI scripts all they want.

Its because of the old days of Railroad Tycoon 2 and 3 where multiplayer was core to those games. the dramatic competition and the ability to use the stock market to affect the growth or demise of your opponents company as much as your own (or your own personal pocket book) defined the genre. No other Transport Tycoon game has come close. Its just that we want to see that amazing gameplay option brought to Transport Fever because TF is clearly the king Transport Tycoon game right now and Competitive Multiplayer and Stock Market would only improve upon the experience. I don't want to force Multiplayer on those who want the current TF experience, but we want the option to introduce the difficulty of the economic simulation to be pushed to its limits by competition.
Last edited by cplan40; Apr 28, 2019 @ 5:11pm
mmmcheesywaffles Apr 28, 2019 @ 6:10pm 
No need for MP I would never use it.

I enjoy building my network at MY own pace without pressures from others.

I don't mind a good Player vs multiple AI so long as it is done at least as good as RRT does it. As I would enjoy the corporate takeovers and co-op scenarios in that game.

Incidentally I never used MP with other players in RRT [was that even possible?]
Last edited by mmmcheesywaffles; Apr 28, 2019 @ 6:11pm
SoftwareSimian Apr 28, 2019 @ 7:32pm 
Multiplayer is neither needed nor wanted. Keep it out of the game.
Multiplayer is a must? Correct.......a must not happen.

I accept people have opinions and opinions differ but I don't understand the apparent general obsession to make every game multiplayer. MP play is not always necessary, welcome or suited to a game and Transport Fever is very much a single player experience.

Would it ever work as multiplayer? Perhaps but I cannot see how it would add anything positive to the current design of the game.
MysteryKiwi Apr 28, 2019 @ 11:54pm 
"Multiplayer is a must", no thanks.
johndai Apr 29, 2019 @ 12:08am 
No mp.

Let the devs concentrate with producing the best they can for the single player experience.
Woodchip NZ Apr 29, 2019 @ 12:26am 
No multiplayer thanks. Wouldn't provide any extra gameplay for me.
Dan Apr 29, 2019 @ 5:56am 
Originally posted by cplan40:
Originally posted by Shrooms of Doom:
Whats with this multiplayer obsession for any one who's played SimCity 5 (2013) EA made it multiplayer and it was a total disaster. Now, keep in mind it was EA. It was not on steam it on Origin and they made it so all regions were public and any one could go in and mess up your city(s). it was terrible I cant believe I spent a whole 60 bucks on it.

So if you really want multiplayer don't do what SC5 did Please. it could work though. But a multiplayer option could possibly work it would be like sharing a saved game with a friend and you and them work together to build up a network each one focuses on a diffrent aspect. How ever I think playing against AI in these games would be far more easier to do.and people can edit the AI scripts all they want.

Its because of the old days of Railroad Tycoon 2 and 3 where multiplayer was core to those games. the dramatic competition and the ability to use the stock market to affect the growth or demise of your opponents company as much as your own (or your own personal pocket book) defined the genre. No other Transport Tycoon game has come close. Its just that we want to see that amazing gameplay option brought to Transport Fever because TF is clearly the king Transport Tycoon game right now and Competitive Multiplayer and Stock Market would only improve upon the experience. I don't want to force Multiplayer on those who want the current TF experience, but we want the option to introduce the difficulty of the economic simulation to be pushed to its limits by competition.

Correction... it defined *a* genre. A genre that Transport Fever isn't really part of.
I never even liked the Railroad Tycoon games, because they were mostly about economics, with a basic, simplified rail-network element. Transport Fever isn't really about economics, it's about engineering.

Admittedly, Transport Tycoon (which 'Fever is at least somewhat inspired by) had both AI and multiplayer, but the AI was garbage - largely just making the game annoying, and nobody really ever played it multiplayer. Urban Games just cut the cr** and didn't waste time and resources implementing features that would limit the scope of the design and ultimately make for a worse game.

If you want the king of multiplayer economic skirmish - try Offworld Trading Company. You can buy up shares in your opponents to your heart's content, and it's very much the core of the game design. It's set on Mars, sure, but it's still closer to Railroad Tycoon than Transport Fever is ever likely to be.
Last edited by Dan; Apr 29, 2019 @ 5:59am
ajax_post Apr 29, 2019 @ 6:52am 
Originally posted by Grimdanfango:
If you want the king of multiplayer economic skirmish - try Offworld Trading Company. You can buy up shares in your opponents to your heart's content, and it's very much the core of the game design. It's set on Mars, sure, but it's still closer to Railroad Tycoon than Transport Fever is ever likely to be.
Absolutely.

There's all sorts of games around to suit almost every need so why try to cram everything into every game?

Transport Fever has an economic element which is fine for a transport builder but it's certainly not the core of the game. They could indeed bolster that side of the game challenge, such as adding company-owned industries or satisfaction based town demand or supply, and that might be what they're doing with the announced "Dynamic economy and city simulation".

If a capitalist tycoon challenge is what you're looking for why does it need to be inelegantly forced into a perfectly well defined transport builder that has already provided us with 100s and 1000s of hours of entertainment?
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