Transport Fever 2

Transport Fever 2

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Toby.Frenchy Apr 24, 2019 @ 7:14am
Car ferries
Can we integrate traffic into business models? Such as park and ride, car ferries, trains carrying cars and parkway stations where people park their cars and then travel?
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Showing 1-4 of 4 comments
Dell Conagher Apr 24, 2019 @ 9:16am 
Hey, I had that idea for the OG TpF! Hope they add that in :D
canophone Apr 24, 2019 @ 10:19am 
The setup of driving to a parking lot to take transit is very common in many North America cities and regions! Even to the airport.
Last edited by canophone; Apr 24, 2019 @ 10:19am
Shrooms of Doom Apr 24, 2019 @ 6:31pm 
Another thing is that people ride other mods of urban transit to bigger modes like the main train station or the airport. I think TF1 might already have this. Plus tolled limited access super highways and you can rais the tolls to descurage driving and lowering the number of traffic jams so your entercity buses/trucks sit in traffic less.

That also ties into larger reagonal maps with large core cities and smaller suburban and rural towns/villages in between. so you can built regional networks along side with the major entercity mainlines. just that alone would had a whole new layer of realism that I've not seen before except for maybe Simcity 4 and 5(witch I hated). With large regions broken up into smaller metropolitan regions with farms and small rural communities in between.

I've also noticed a lot of people mentioning multiplayer. But look at what happened to Simcity 5 a total disaster. but a multiplayer city/transportation game is possible it just needs to be done right. meaning you can invite a friend to your game. But unlike simcity 5 they must keep the single player and multi player separate of each other meaning the game is divided in half one is off line mode the other is online multiplayer mode that wont activate your mods.
SamTheGamer39 Apr 27, 2019 @ 12:11pm 
I would love to see the addition of parking lots and ferries.
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Date Posted: Apr 24, 2019 @ 7:14am
Posts: 4