Transport Fever 2

Transport Fever 2

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Day and Night cycle?
something I felt was missing from TSPF1.
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Showing 1-15 of 47 comments
genemead May 26, 2019 @ 6:18am 
If you have to have day/night (apparently just to look at the pretty lights), I prefer a option- like a key or key combo that turns day/night mode off and on for as long or short a time as you want, rather than a fixed "cycle".

Me, I can't build in the dark, nor do I want to waste time being in the dark.
ClearchusOfSparta May 26, 2019 @ 10:53am 
I could certainly get behind a toggle switch for day/night cycles. I imagine cab rides could be interesting but I wouldn't want it if I was in building mode. As above, wouldn't want to build in the dark.
General Tso May 26, 2019 @ 1:37pm 
I don't need a day/night cycle either and could happily do without it. But if it's included there should definitely be option to lock it in place at anytime. I think it should also include a slider so that the player can adjusted the lighting to their preferred spot at any time.
Revy106 May 26, 2019 @ 5:14pm 
I really hope they do add a day night cycle the main thing that has been missing I think.
Fabrice May 30, 2019 @ 9:42am 
Well, looking at the trainstation I saw the clock ticking, maybe we will have a day/night cycle...
and let's hope a timetable for the trains.
genemead May 30, 2019 @ 4:23pm 
* A "clock ticking" does NOT mean there might be a day/night cycle.
* If you want to know how a day/night cycle can totally shut down your playing time for half the game, go play Workers and Resources.
* If you want to see what a micro-management nightmare would be when you add timetables, go play A-Train 9.

Please, no fixed day/night "cycle" or "timetables". Those things have been tried and they suck.
Fabrice Jun 1, 2019 @ 9:31am 
Originally posted by genemead:
* A "clock ticking" does NOT mean there might be a day/night cycle.
* If you want to know how a day/night cycle can totally shut down your playing time for half the game, go play Workers and Resources.
* If you want to see what a micro-management nightmare would be when you add timetables, go play A-Train 9.

Please, no fixed day/night "cycle" or "timetables". Those things have been tried and they suck.

Well the option on / off would be nice . Build during the day, look at the lights at night :-)
genemead Jun 1, 2019 @ 10:36am 
No, what I'm advocating is IF they add "night" to the game, make it where a key or key-combo turns night mode off and on. That way it can be "night" for as long or short as you want, when you want. I'm totally against a fixed cycle that "forces" night on me.

IF they add "night", I want it when I want it.
Last edited by genemead; Jun 1, 2019 @ 10:38am
luftfisch Jun 5, 2019 @ 7:11am 
If the new game engine supports dynamic lighting and they could add light sources in every building, train, car etc. it would certainly look great. The problem of building in the night could be easily solved with a kind of flashlight attached to the mousecursor (like those giant light bulbs used for urgent road constructions at night)

However if many light sources are too heavy for rendering, it would be nice to have at least the sunlight moving from east to west and changing colours of the sky during daytime.
Berser163 Oct 9, 2019 @ 12:11am 
when in the urban simulator there is no change of day, this game is essentially no different from all the previous and the price of such a game-zero.
larry_roberts Oct 9, 2019 @ 5:28pm 
I don't want day/night cycles but I would like weather i.e rain & snow, that would look great but it's not really essential to the game!.
GothicKing13 Oct 10, 2019 @ 12:29am 
Rain and Snow, I would love to have a weather system. Maybe even have a fleet of Trucks to Plow and Salt the roads?
killakanz Oct 10, 2019 @ 6:56am 
Originally posted by Deyrina:
when in the urban simulator there is no change of day, this game is essentially no different from all the previous and the price of such a game-zero.
Why would something like a lack of a day/night cycle, which in any game is little more than a visual gimmick and adds absolutely NOTHING of value to actual gameplay or mechanics, reduce the game's value to 0?
Actionjackson Oct 10, 2019 @ 10:26pm 
Pretty worthless feature. The dev time is better spent on meaningfull things that add or enhance gameplay. TF1 was just fine without D/N cycle. My take on that.
Harag Oct 11, 2019 @ 10:46am 
Originally posted by Actionjackson:
Pretty worthless feature. The dev time is better spent on meaningfull things that add or enhance gameplay. TF1 was just fine without D/N cycle. My take on that.

I agree, pointless feature really, I would prefer them to concentrate on the actual game play elements than visuals that are pointless. D/N cycles are only useful if they have a function in the game - e.g. fewer traffic at night etc. but with the time scale of the game this would be just daft.
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Date Posted: May 26, 2019 @ 3:52am
Posts: 47