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I'm hoping this is part of the promised 'modular stations'.
Speaking of industries I hope they will be more dynamic and realistic in size because having huge sprawling Oil refineries that need long oil trains and gigantic steel mills that need lots of scrap and ore and trains to haul away fresh steel. plus car manufacturing plants would be great so I can haul car racks around on my railways.
Related with what I found accessible from the site:
"Deliver raw materials and goods to drive the economy."
"Dynamic economy and city simulation"
"advanced, dynamically evolving economy and environments, town and traffic simulation systems."
This was already the case in transport fever 1. Industries would grow when being fed and their products being shipped out.
But you had to build depots next to the industries to pick up and deliver to them suggesting that you can deliver straight into the plants themselves and pick them up straight from the sites. No need for depots where goods teleport in between when they are within a certain radius.
Yes why not have Docks with a built in lorry depot, or a Airport with a built in bus station, or a railway station with a built in tram/bus station etc.
The problem with it, though, is that you can't see at an easy glance how many resources are waiting and ready for pickup like you can at a depot, making it difficult to quickly gauge whether you need more vehicles.
So if this idea does get carried through, that needs to be taken into account.
edit: Integrated rail & road stations is cool, too. I think there's been one or two mods that attempt this for TPF, but I never decided to try them.