Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
TPF is NOT a "city sim", nor is it anything like CS. Two totally different games with completely different focuses.
You want to "increase city growth and passengers"? Ship more goods to the cities.
More sophisticated towns in TF2 would be very interesting. The fact that if I have enough money, I can simply bulldoze a town is a bit ridiculous, and takes the fun out of the challenge of fixing an early train station, that is now stuck in the middle of a growing city.
Cities in Motion had central transport generate/points. I guess in TpF you make your own, by linking to another town/city.
Sure you could mod a few things to act like football stadiums?
Sponsorship is just a practical way to explain and improve, what players already do.
Every game has a kind of achievements for motivation. Why not give TF a corporate headquarter building, that grows with the success of the company? Why not invest part of the money in sponsored landmarks or other PR objects? Let us celebrate the thousands passenger with a golden statue! Every transport company does these kind of things...
You can place industries in TpF1, why not a little bit the same for passengers?
I'm pretty sure, it's well common for many players. At least when you play on an empty workshop-map.
And in TpF2 you can place them (and cities) while editing the map.
Edit: Tbh i'm more interested in points of interest, which make cities more individual and creating more competitions for public transportation. The sponsorship-thing would be just a nice way to implement such a feature.
And again, i dont want more influence on city building. I just think it would be very diversified, if cities have different "people magnets", like a stadium. There are already mods for TpF1, which do exactly this and it feels very natural.
I would rather see them focus on things that are important to the main focus of the game, such as better track building. I want to be able to build tracks using gradients like 0.1% instead of a slightly up arrow that tells me nothing because building realistic tracks and not roller coasters is important to me.
TOURISM is one of the most important industries today and it's still missing in TF.
Diversity of cities is exactly what I wanted too. But it feels like cheating when you can just set a people magnet close to any station where you like to increase commuters. If the transport company would sponsor a stadium, it's would be paid by the player and the increase of travellers would be an economically fair result, not a cheat.
This is off topic, but try to press shift while clicking the arrow to fine tune slopes.
However, a project mode for planning of longer mountain tracks was also on my whishlist.
You may have the wrong end of the stick here. Transport Fever is a transport game, nothing less.
The creative types in this game tend to be those who build amazing transport networks, rather than interfere with a cities growth.
I agree, things like HQ )TTD) etc would be nice. But getting too involved with the CS side of things takes away from the main game, the transport game.
Id rather worry about building a fast, reliable, eco service than worrying about running hotels and football stadiums in all 20 cities.
The way things work in real life is you pay to knock down what you like then pay to rebuild the roads. )HS2, old cut and cover railways, 3rd runway at Heathrow). Then the local authorities allow people to build there.
Hence why London is no longer a few hamlets dotted around the place.
Sounds like you're suggesting building Bournville.
I'm sure you can just mod a building to produce x number of people per hour and imagine its a tourist attraction or a mall? Takes a bit of learning but you can do it im sure.
I’ve spent about 600 hours playing this game properly and about 1500 hours building creative stuff, as if it’s a model railway, after being inspired by the screenshots others have posted. I don’t generally interfere with the town’s growth unless it’s trying to grow over my creations or trying to grow in “ugly” ways, like super steep roads and so forth.