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I think the last patch changed the percentage values from exact to a range both for quality and alcohol percentage. I just had two side missions in the last chapter and both had ranges. One was a moonshine with an alcohol range of 70-80%, I didn't manage that one in time.
To summarise the logic here:
80% quality moonshine - check
100L - check
quest - failed
Oh, come on man ! Don't worry too much ? This is just a bad approach. When I do something bad, fine I don't get the treat. But please don't punish the player when he did everything right.
Screenshots:
https://ibb.co/TgR5HF8
https://ibb.co/J2ysBVD
https://ibb.co/BTN1ZyX
Exactly the same thing here. I have both Quests that are active in your picture 1. The quest person on the right side of the map asks for a quality of 90%. I gave it to her and she was fine. Mission complete. But the other person on the left side is not. I even tried to give her brandy. Just in case it is a typo. But didnt work either. Wasted several batches of booze for this. It s a shame!
There are too many bugs on the release day , so sometimes we players do wonder if the producers take the quality seriously. We expect a final product. It's all right if you call it an open beta. Thank you for responding and addressing the issue.
This is a ridiculous position to maintain as a PC gamer. Games have issues, in particular at launch. Problems with side quests are minimal in terms of concerns for gamers, or more importantly, mature human beings. Given the complex nature of this game and the overall polish shown, I think they did a fantastic job so far.
Do they need to keep working on bugs as reported? Absolutely. Is it reasonable to expect ZERO bugs at launch? Come on, you already know it's not.