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I do not have one ounce of stuttering. NONE. I am running a set 60 FPS on EPIC. I have no problem.
Perhaps I shouldn't have said none, but I get that random occasional stutter with loading shaders but it is not a big enough deal to complain about. I mean, I have them maybe 2 times a level. Maybe it's my card. I don't know but I see no problem that isn't anywhere else and can quite often be attributed to old graphics drivers, new drivers with issues, to little ram. poor pc hw configurations, graphics card in general, being overclocked, bios issues, who knows what software someone has running. Yes I agree with you there is stuttering but, from what you are saying, then this is a common issue with UE4 games, so why complain? They obviously know about it, and again, I barely see it. I know poorly optimized graphics when I see it. It is not this. It could easily come down to an issue with the graphics engine and the developers have no control over that unless they write something to manage it outside of the core and they you impact performance.
Shame about the technical problems with this game since the gameplay is great. The UE stuttering and "white flash texture pop-in" is such a turn off, otherwise i would have bought it 🥺
It's nothing to do with loading textures, and it's nothing to do with keeping a system 'clean from bloat". Your GPU power plays little part in this issue as well, it's a CPU/software issue.
The first level is far less taxing in terms of shader compilation than other parts of the game. I'm sure you're 'averaging' 90fps, shader stutters aren't about averages - they're about missed frames.
Could you state which levels are causing missed frames.? It'll be interesting to see if I experience the same thing on the same level. I predict I won't experience any such thing....but we'll see.
Every level you will get some. You absolutely get them on a first run - whether they bother you is another matter. Every new boss encounter gives you many in particular. You get a stutter from the very first scene opening up the game on a new cache.
Delete all your compiled caches in AppData\LocalLow\NVIDIA\PerDriverVersion\DXCache (or downgrade/upgrade your drivers). Then play any level. You will get a stutter (or several) for every new effect you encounter on screen, and sometimes the same effects will require a recompile if they're against a different environment. Only by playing the game fully back to front, and then *re*playing it on the same drivers will get rid of these.
This hasn't been an industry problem muddled over extensively by developers/API engineers for a decade+ to solve it and you just figured it how to fix it by removing 'bloatware'. The hashtag #stuttergate largely exists due to Unreal Engine 4 games like this. You're just less sensitive to them. But they can be measured and repeated across every system. The fastest CPU's alive will reduce their severity yes, and I'm sure some of what I'm seeing would be less noticeable with a top-tier CPU on a VRR display sure, but they occur.
Read the interview Nixxes just gave to Digital Foundry about the PC port of Horizon Forbidden West, and just how much development time and effort went into a system to deal with compiling shader caches.
I paid close attention to the loading of the second level. FOR THE FIRST TIME, and was disappointed to experience NO missed frames and stutter.
I think your system must be a crappy potato and you don't know much about optimising a pc for gaming.
"and you just figured it how to fix it by removing 'bloatware'"
lol, I never asserted any such thing,
When Control was first released on pc, it stuttered badly. Which setting was found to eliminate it? Answer this question correctly and I'll take you a little more seriously.
Hmmm
oh come on, how can i implement a fix for a problem I don't have?
Where does it say keeping a pc clean is fixing missed frames and stutters, or anything else for that matter?