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Shader compilation issues are present under dx11, not only dx12. if you cleared the shader cache folder o play for first time a new level: Game performance is pathetic. Each new effect makes massive stuttering. For example:
https://www.youtube.com/watch?v=iL8zeG18igY&t=119s
if you use async DXVK, improving the suterring compilation problem(not solving like others games with same engine)
https://www.youtube.com/watch?v=Fpo1cU-3ZTY&t=12s
Why are you using DLSS with a 4090? I can run native 4k on epic settings on a 3070ti.
But Krang got stuttering when he played this!
The 1987 one.
This worked for me - removes almost all of the stutter.
Same (although, I'm playing it on Game Pass; which is on the same version as Steam)...
I'm wondering on whether there's a way to force the game to compile all of the shaders? (I'm guessing through Unreal Engine Unlocker?)
Well it is from 2022, but they never patched in any shader precompiling stage, it will always get stuttering unless there is an external solution.
Only way I've found to stop this game from shader stuttering on new installs/new drivers is to run it under Linux from Steam, which downloads the cache.