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https://steamcommunity.com/sharedfiles/filedetails/?id=1974633969
You have gotten all the others that I am aware of and even a few I missed or forgot about. Thanks for putting them all in spot!
And yet each player has inhabited the Spiritkeeper and lived its life according to their own beliefs and curiosities. I like the idea that one aspect of the theme that you had walked this path before and would walk it again is an acknowledgement of the players and developers who had factually walked it before you, presumably since that world existed in a very different state, one now irrevocably swallowed up by words and music and beauty. In some sense, when you might declare a holy war to free the earth of an invasive race of conquerors, there is still some echo of the times I chose to love those same orphans so much that it cost me that incarnation of myself, and in a very literal sense, when I step away from that cave that kept my egg safe, I'm treading a path you've already walked in entirety.
I don't know if that's too slight an observation or very much on the far side of pretentious, but its one of those thoughts that just sort of bounce around in my head until I can place it down into words.
It's also late, which never contributes positively to my coherency.
Every time we start a New Life, we are telling another "tale of the Spiritkeeper's exploits". It is that player's tale. And as it reminds us in the other endings, all are true and important.
One small thing I'd like to add: the very first action you can take after hatching foreshadows the "layers of reality" nature of the Onesong.
https://steamcommunity.com/sharedfiles/filedetails/?id=1975246154
I've been making some tweaks to this over the past couple of days, particularly in the new sections "Hatching", "Many and One", and some revision of the final section.
At this point, I will probably not be making any further additions or changes without outside input. I'm still open to other opinions or alternative interpretations, and of course I'll evaluate the Time of Creation DLC when available.
As such, I'd posit that the Greatest Treasure is the embodiment of the Fundamental Unity itself. It is the culmination of the seeking of wholeness.
1. Many religious and spiritual practices echo each other in that sense, while just having different names for it. Liberating oneself from self-destructive pitfalls, in general.
2. I put a few different ideas in the guide, but if I had to commit to one at this moment, I'd go with "Nirvana", not necessarily in the strict Buddhist sense, but in an ecumenical sense. Based on Ludwig's comments in the gallery, he drew from a number of religions and mythologies, but Buddhism came up a little more prominently than usual, especially in regard to the Great Green Spirit (which our Draak ends up becoming). I think that's fairly similar to the passage you quoted.
https://steamcommunity.com/sharedfiles/filedetails/?id=1977745573
My only objection is to the thesis that one "cannot be part of multiple layers of reality". Indeed, if one reaches true understanding of the Onesong and ascends to the height of Its all-encompassing singularity, one can be said to be existing from that point on on all layers of reality.
Otherwise, it is only a partial form of Awakening, is it not? :3
However, I wrote that for two reasons:
1. Ludwig uses the egg-cracking animation as a transition between layers of reality, the intent of which is made clear upon entering Part 1 and we are told, "The Chamber of your Creation seems so small now; moments ago, it was your entire reality. Perhaps there is another reality beyond this one you now see into which you will one day hatch." We get an egg-crack animation, ergo we are exiting the reality of "being a Draak-Kin" and entering the reality of being something greater.
2. Ascending to the singularity of the Onesong requires complete surrender of the previous layer. The Ego makes this quite clear: "If I discover... if we discover... what lies beyond [the Dreaming Door], then we can never again see ourselves as special. We cannot continue to gather Treasures, nor can we influence the destiny of our people if we cross over." It is simply impossible -- just as much as a Draak trying to cram itself back into its egg.
1. Ah, I can get behind that reasoning. As in, the Journey itself continues, only on an entirely new plane.
2. I think that is an implication that once one chooses to recognize reality's great Illusion as such, one cannot anymore interact with it in the old way - but it is still accessible, in way. To use a very limited metaphor, it is kinda like wrestling - I once believed it was real, and today I know differently; but that doesn't mean I can't watch it anymore - I simply see it in another light.
Ugh. My cognitive abilities are getting below the optimal threshold; it's almost 2AM here. I'll try to express myself more clearly once my mind is fresher.
EDIT: I think I get it what you are saying (and by extension, the game's narrative), and the point I wanted to express was more of a lateral nature, however I'm still grasping for words as how to present it exactly. Anyway, operating on such scale(s) always involves a fair quality of paradoxes, so I'll say that your points are valid and at leave it that.