Golden Treasure: The Great Green

Golden Treasure: The Great Green

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Furious47 Dec 15, 2019 @ 11:47am
Encounters
I’ve read the “November rain” update page and never even noticed that they were planing on making an ‘encounter creator’ I want to see some of your guy’s ideas for encounters, because I can’t stop thinking about it. Hee hee hee
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Showing 1-14 of 14 comments
Hybrid Dec 15, 2019 @ 12:07pm 
A similar question was asked here -- https://steamcommunity.com/app/1065100/discussions/0/2564160288792442959/ -- but for sure, I'd like to know if anyone has had any new ideas since then.

As for me, I have completely written up...

1. Meeting Twist's restless ghost in Part 3 and offering consolation. Or not.

2. Rematch with Bloom (complete with some epic new artwork I have not shared here).

3. Alternate conversation with the Spearbill sophists in Part 1.

4. Meeting a very unusual creature in Part 1.

5. A potential mate in Part 3. (Not 100% done, but I'll need to see how the other official mates are handled so I can make mine similar.)

On a similar note, I'm still going to be open to assisting with others' good ideas if they could use some writing or programming help. I've also started a draft for a new Steam Guide that will be all about modding, with what I hope will be a big list of free-use music, artwork, and programming techniques.
Last edited by Hybrid; Dec 15, 2019 @ 12:08pm
Furious47 Dec 15, 2019 @ 12:24pm 
Nice ideas!

Darktooth and flare are my 2 favorite characters and i would really love to make my own encounters with them. you only see flare once and darktooth deserves more story.
QuantumDylan  [developer] Dec 17, 2019 @ 7:33pm 
Hey! Yeah, we're working on getting our internal editor all dolled up and ready for you guys to mess about with. Working name is the "Story Creator" and we've added some extra functionality that we thought would be handy for people outside the company to use.

Oh and if anyone ever wants music feel free to hmu lol. Most of the songs are Jim Gabriel's work, but I did the rest of the composing myself, like the act one and three labyrinths and the various little piano melodies you might hear here and there.
Hybrid Dec 17, 2019 @ 7:39pm 
Originally posted by QuantumDylan:
Oh and if anyone ever wants music feel free to hmu lol. Most of the songs are Jim Gabriel's work, but I did the rest of the composing myself, like the act one and three labyrinths and the various little piano melodies you might hear here and there.
Well now, I assume "hmu" means "hit me up". Can you elaborate as to exactly what we can ask you for?

I already spent several hours scouring freemusicarchive.org for viable piano music and found several compositions that I plan to link to in a Steam Guide about modding (currently in draft status, to be published when the Story Creator is released). Anything you'd like to add to that list is welcome.
QuantumDylan  [developer] Dec 17, 2019 @ 7:49pm 
I do music as a bit of a hobby, so if anyone ever needed some music in the style of what's already in the game I've been doing that for a little while now haha. If I get some time I'll make a few simple pieces and throw them in as part of the tool. I'm working on documenting the SFX already in the game and their IDs so you guys can spawn them in to your liking.
Hybrid Dec 18, 2019 @ 8:33am 
Well, just putting it out there -- I found several compositions that have a "happy", or "melancholy", or even what I'd describe as a "storytelling" mood. So modders will have a decent selection of new tracks to choose from.

But I was having a very hard time finding "creepy" or "sinister" tracks that would be appropriate for GT. I suppose anything similar to what's used for encountering the Sabertooth spirit. It would help to fill a gap.

Of course, we could just use any portion of "Let it Go" slowed down to 1/17 of normal speed. That is creepier than anything that anyone can come up with normally. https://www.youtube.com/watch?v=8vxfyvsVRyw
... That was a joke. Maybe.
Last edited by Hybrid; Dec 18, 2019 @ 8:41am
Furious47 Dec 18, 2019 @ 5:14pm 
i had an idea of an encounter to make:steamhappy:
Furious47 Dec 18, 2019 @ 5:15pm 
tell me if anyone wants it hee hee
Yuubi Dec 19, 2019 @ 12:43pm 
I am thinking of a sorta "Enkindling" story line for Part 3 involving the Clansinger Pack you can find.
Darktooth enkindled fish, MTB rats and salamander, Allmother (atleast) a fox (might be more but we havent met them yet) so why not trying to complete the set and see what a Green-Kin can do?

Also an event to recieve the blessings of all elemental spirits, we meet the water spirit in part 1 and fire (atleast i think it is) in part 2, you could count the Great Green as earth but then air is still missing.

So those are my ideas, cant do art so that will be tricky. I will see what the creator tool can do.
cavy Dec 20, 2019 @ 10:44pm 
I have been thinking of perhaps adding a location to part 2, somewhat like the barrow downs, where the player could discover Twist's old Lair, and be faced with a personality choice.As others have said, that depends on the art options available.

Yuubi, that Enkindling idea sounds great, and I don't think we exactly meet any other elemental spirits in part 2. The fire vision isn't interactive, the way the water spirit is.

Also, Hybrid, that might've been a joke, but it really does seem to fit pretty well. How about this:

https://www.youtube.com/watch?v=u-4rWp23vL0
Hybrid Dec 21, 2019 @ 5:04am 
It has an air of mystery, but it seems a bit more "active" than most of the existing Golden Treasure music. Also I wouldn't want to just yoink something from existing media if it can at all be helped.

This composition called Aurora is one of the better "creepy" things I was able to find, and the license allows for derivative works, so any singular portion could be used or slowed down even further to create different sounds: https://freemusicarchive.org/music/Kevin_Hartnell/Umbra_1955/Kevin_Hartnell_-_Umbra_-_10_Aurora
Yuubi Dec 21, 2019 @ 1:38pm 
I hope you can add custom dungeons/enemies/items as well, this would open up a ton of possible things like adding additional draak to met/fight or even do the dance of creation with.

Meeting twist again would be amazing Cavy, Twist is a strong willed draak, i honestly doubt its Song ended after you met them. Teenager Twist might be a challenge, deformities have shown that it makes a draak creative when it comes to fighting (see Whisper)

cavy Dec 21, 2019 @ 2:14pm 
Ambling through here again with another thought, just after closing my playthrough of the game:
what about a dialogue option with Darktooth after the True Dream from the barrows? Since the Great Lesson does show the Enforcers, we could be taught about them and the danger of growing complacent, or perhaps Darktooth would simply say "Such Truths are unsuited for song to a young kin. If a young kin undertakes the Great Lesson, more shall be discerned by a sharp mind."
Furious47 Dec 22, 2019 @ 9:05am 
What if darktooth was in smash?
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