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As for me, I have completely written up...
1. Meeting Twist's restless ghost in Part 3 and offering consolation. Or not.
2. Rematch with Bloom (complete with some epic new artwork I have not shared here).
3. Alternate conversation with the Spearbill sophists in Part 1.
4. Meeting a very unusual creature in Part 1.
5. A potential mate in Part 3. (Not 100% done, but I'll need to see how the other official mates are handled so I can make mine similar.)
On a similar note, I'm still going to be open to assisting with others' good ideas if they could use some writing or programming help. I've also started a draft for a new Steam Guide that will be all about modding, with what I hope will be a big list of free-use music, artwork, and programming techniques.
Darktooth and flare are my 2 favorite characters and i would really love to make my own encounters with them. you only see flare once and darktooth deserves more story.
Oh and if anyone ever wants music feel free to hmu lol. Most of the songs are Jim Gabriel's work, but I did the rest of the composing myself, like the act one and three labyrinths and the various little piano melodies you might hear here and there.
I already spent several hours scouring freemusicarchive.org for viable piano music and found several compositions that I plan to link to in a Steam Guide about modding (currently in draft status, to be published when the Story Creator is released). Anything you'd like to add to that list is welcome.
But I was having a very hard time finding "creepy" or "sinister" tracks that would be appropriate for GT. I suppose anything similar to what's used for encountering the Sabertooth spirit. It would help to fill a gap.
Of course, we could just use any portion of "Let it Go" slowed down to 1/17 of normal speed. That is creepier than anything that anyone can come up with normally. https://www.youtube.com/watch?v=8vxfyvsVRyw
... That was a joke. Maybe.
Darktooth enkindled fish, MTB rats and salamander, Allmother (atleast) a fox (might be more but we havent met them yet) so why not trying to complete the set and see what a Green-Kin can do?
Also an event to recieve the blessings of all elemental spirits, we meet the water spirit in part 1 and fire (atleast i think it is) in part 2, you could count the Great Green as earth but then air is still missing.
So those are my ideas, cant do art so that will be tricky. I will see what the creator tool can do.
Yuubi, that Enkindling idea sounds great, and I don't think we exactly meet any other elemental spirits in part 2. The fire vision isn't interactive, the way the water spirit is.
Also, Hybrid, that might've been a joke, but it really does seem to fit pretty well. How about this:
https://www.youtube.com/watch?v=u-4rWp23vL0
This composition called Aurora is one of the better "creepy" things I was able to find, and the license allows for derivative works, so any singular portion could be used or slowed down even further to create different sounds: https://freemusicarchive.org/music/Kevin_Hartnell/Umbra_1955/Kevin_Hartnell_-_Umbra_-_10_Aurora
Meeting twist again would be amazing Cavy, Twist is a strong willed draak, i honestly doubt its Song ended after you met them. Teenager Twist might be a challenge, deformities have shown that it makes a draak creative when it comes to fighting (see Whisper)
what about a dialogue option with Darktooth after the True Dream from the barrows? Since the Great Lesson does show the Enforcers, we could be taught about them and the danger of growing complacent, or perhaps Darktooth would simply say "Such Truths are unsuited for song to a young kin. If a young kin undertakes the Great Lesson, more shall be discerned by a sharp mind."